Project 1999

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-   -   Knight agro wpns thread (/forums/showthread.php?t=317528)

elwing 02-17-2019 06:21 AM

Taunt tend to fail when it's really needed, but yeah, it's a great ability...

Anyway just keep spamming dc with one or two shroud of pain in between at the start of the fight... That's still way enough agro for any sane dps, it's also low mana enough to need no meditation with a c2 or low downtime without...

Tethler 03-02-2019 05:19 AM

On P99, the dps is generally much better geared than people were back in Velious era on live, and here nobody waits to dps. They just jump on the mob the second it's in camp. Even with junk gear, I remember having to give the tank a couple combat rounds on the mob before assisting so I didn't pull it off. Maybe people should try that until it gets fixed in 2074.

Snaggles 03-02-2019 07:56 AM

Quote:

Originally Posted by Tethler (Post 2870120)
On P99, the dps is generally much better geared than people were back in Velious era on live, and here nobody waits to dps. They just jump on the mob the second it's in camp. Even with junk gear, I remember having to give the tank a couple combat rounds on the mob before assisting so I didn't pull it off. Maybe people should try that until it gets fixed in 2074.

QFT

I remember as a rogue being paranoid of pulling aggro. Healers and tanks (especially warriors) were not shy about putting heavy-handed DPS in their place.

elwing 03-02-2019 08:44 AM

I don't know about this nerf, but I finally had to tank something in raid yesterday, and I had no problem at all keeping agro spamming the usual DC and a couple of shroud of pain during recast at the start of fight...
The only agro challenge I had was with another 60sk tgat missed the tank order...

tycohunden 03-02-2019 09:38 PM

You notice pretty quick which weapons will steal aggro from warriors, even if they get to procc a couple of times before engaging:

On paladin, fiery defender, natures defender both have procs that generate a bunch of aggro!
On Shadowknight the Frostreaver has a similar procc, which is: Damage, lure(harder to resist) and stun.
It was a long time since I did the calculation but I think it was 600 aggro from the procc.

As stated, main knight aggro comes from spells, but having a aggro weapon is great to cement that you hold the mob aggroed. After a short while you can be sure no one is gonna steal it from you.
Innoruuk's curse is not very good aggro.

elwing 03-03-2019 02:18 AM

Innoruuk curse is only leech dot, single component... Guess greenmist that leech similar hp but also steal str/ac is much better...

Kwitchercryn 03-25-2019 05:43 PM

My main is a 33 Pally. I have spent the last few nights/levels in HHK killing gobs. I am not seeing any issues with threat, not really. Once I pull the mob in, I root straight away, make sure I am standing right on top of it and hit it with a stun/FOL Its not very often that the mob will get peeled off me, and my gear isnt that great. Maybe its more of an issue later when dps are more powerful? Im just gonna keep doing this until it doesn't work anymore. :P

elwing 03-25-2019 05:58 PM

I don't know if anything was changed/fixed or whatever, but I have been tanking plenty easier knight target and never had any issue with agro at all...

Arkanjil 03-25-2019 08:24 PM

Same, on my paladin I spam 2-3 FoL per mob and never have aggro issues post patch.

Troxx 03-25-2019 11:39 PM

2-3 FoLs still lock about as much aggro as one did before the patch. I used to be able to get by with 1-2 casts and no procs per mob vs epic rogues and monks. Now it takes 3-5.

Make no mistake it’s still fairly easy but over time I’m spending a lot more mana I’d rather have free for heals/other.


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