Project 1999

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-   -   LEAVING RED BEHIND LIKE THAT (/forums/showthread.php?t=333761)

Demoraliser 09-17-2019 03:30 PM

Please submit all screenshots before ditching.
The free AoN's must be preserved.

Tassador 09-17-2019 08:36 PM

Quote:

Originally Posted by Gustoo (Post 2962488)
Yeah its hard to be motivated. The fresh green situation is super fun and classic era is the best, but I just can't help but not give a shit about gear at all on blue server because PVE is not hard and I don't need to brag about pixels.

Pixels are fun when they make your character able to play with different strategies and survive differently.

Or whatever. PVP just spices it up. Sux this server had such a rough life.

Pretty much. I mean imagine pve same ai in 2019. If you played EQ the only challenge is going to be the 600 people exping in guk that you cant fucking kill.

Tradesonred 09-24-2019 06:55 AM

Quote:

Originally Posted by Gustoo (Post 2962488)
Yeah its hard to be motivated. The fresh green situation is super fun and classic era is the best, but I just can't help but not give a shit about gear at all on blue server because PVE is not hard and I don't need to brag about pixels.

Pixels are fun when they make your character able to play with different strategies and survive differently.

Or whatever. PVP just spices it up. Sux this server had such a rough life.

A big mistake was leaving the keys to people like Sirken who did shockingly bad stuff like Nerf xp to the tune of "We gotta lose pop before we gain it". At least thats what it appeared like from the outside. Maybe he was just the spokesperson, not sure.

Another mistake was letting people grief the fuck out of casuals when server started out until server went from 600 to roughly 200 after a few months. People like me tried to scream for months to remove xp loss but what the fuck did we peasants know.

It made the worst people kings of the server by default because nobody wanted to even try to challenge them. By the time xp loss was cut, server was already railed for failure by lack of pop and gear gap.

Eggbell 09-24-2019 08:18 AM

The main reason I prefer red is none of the absurd camping.

There really should be an alternative rule-set. Like trading kills on a camped mob. But hogging a mob all to oneself for long periods of time is ridiculous.

PvP shenanigans are great as well and I'm actually fine with no item loss, just gold.

Izmael 09-24-2019 04:11 PM

The problem with Red is that Velious created such a gear gap between newcomers and established players, potential newcomers ended up just not bothering. Without new blood influx, population disappeared.

At this point, wiping it and keeping it in classic forever could make sense.

Palemoon 09-24-2019 04:44 PM

Quote:

Originally Posted by Tradesonred (Post 2966845)
A big mistake was leaving the keys to people like Sirken who did shockingly bad stuff like Nerf xp to the tune of "We gotta lose pop before we gain it". At least thats what it appeared like from the outside. Maybe he was just the spokesperson, not sure.

Another mistake was letting people grief the fuck out of casuals when server started out until server went from 600 to roughly 200 after a few months. People like me tried to scream for months to remove xp loss but what the fuck did we peasants know.

It made the worst people kings of the server by default because nobody wanted to even try to challenge them. By the time xp loss was cut, server was already railed for failure by lack of pop and gear gap.

No, you just wanted ez mode. You leveled up on that broken dwarf in butcher block (ive already forgotten what exactly was broken with him, maybe re-spawned too fast)

Its rich that someone that played a shaman, and abused a broken spawn, still thought the xp was too hard.

The insignificant xp loss on pvp death reduced mindless bind zerg rushing.

Some people just can't handle classic xp I guess.

Gustoo 09-24-2019 05:09 PM

Ouch

AenorVZ 09-24-2019 09:49 PM

Wipe it clean 2019

coolget 09-24-2019 10:57 PM

Quote:

Originally Posted by Ship (Post 2967306)
anyone remember how hard empire griefed fresh because they were scared to death of competition during velious then after BIS Gearing their team of stay at home sons they were bored and cried they had no one to fight?

Lol , losers

nihilum 2.0

if i had known that playing this video game would have had this kind of lasting psychological damage, i might not have played

i'm sorry for what we did to you

DRAGONBAIT 09-25-2019 01:59 AM

Quote:

Originally Posted by Palemoon (Post 2967257)

The insignificant xp loss on pvp death reduced mindless bind zerg rushing.

that + no LNS is a recipe for disaster my friend, naked bind rushing is annoying, corpse camping + exp death = griefed out.

u choose i see


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