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we did CT with 8 people we did vox with 6 people we did sky with 12 people granted this was kunark era and better loot, in classic id imagine we could do it all with less than 20. it just requires some basic strategy and people to think. its really not that hard. |
The reason red players play red is because the pve has become stale and we need something extra for a challenge. it looks to me like as a whole blue is becoming the same way, and its time to implement pvp to bring things to the next level.
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Joke's on me for not checking forum names I was responding to. Didn't follow my own advice!
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There is more action on green/teal then on red that's why they are here lol.
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Most people say "EQ pvp sucks". But despite what everyone thinks of pvp, there is for sure one aspect of EQ that sucks infinitely more.
You guessed it -> Blue/green server, stale high end lawyer-questing with layers on layers of rules, just to keep the adults playing the game in an orderly fashion. I'd take pvp any day, with any rule set over that. Heck, I'd even factor in being griefed occasionally as part of the deal. In the end, I'd probably save time anyway. |
Its about having fun not about getting loot. The current system is just not fun imo. Sitting in a line and or zerg with mouth breathing zerglings. I dont plan on doing any green/teal raiding its just super lame. you would have to be some kind of psychopath to enjoy the current zerg system. was a fun few weeks getting to 50 to shortly relive the eq experience.
to the staff you coded an amazing server, I just cant wait for you all to be ready to take things to the next level for the hardcore players. ill be waiting for the next pvp experience. |
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The thing is that the percentage of people who are going to have to deal with rules lawyering or manastone camping is pretty low. So PVP 'fixing' those aspects of the game is too high of a price to pay for most people.
In the end I think for your average MMO PVP is about as popular as high end crafting or other really niche things, but it does well on twitch so it gets more attention from devs than it would in an otherwise fair system. There is always a really loud minority shouting for PVP but none of the really PVP focused things have much of a lifetime because it really relies on blackmailing people who hate PVP into joining up with some promise of a more perfect experience. Two great examples I can think of are Tera where people clamored for PVP prior to level 45 (which was when pvp started on ktera) it of course was a mess of low level ganking because nothing about sub 45 stats was balanced for PVP and all the low level maps were awful choke points. Another one was some popular PVP streamer asking for open PVP in FFXIV of all places, which would have the same issues of choke point rich maps and stats that simply aren't designed for open PVP. I'm willing to believe EQ PVP is somewhat different, but I've seen the same thing out of PVP'ers for years, it is the alpha and omega, it is the solution to every problem, it is the most enjoyable mode. Which is true for some people but not most. As if the crazy people who are asserting control through rules lawyering and superior numbers will somehow find themselves disadvantaged while PVP flagged. |
There would be other ways to do it. Spawn vox/naggy by devs for other guilds. Of course would need to make sure seal team members are not members of that other guild.
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Dere must be consideration paid dat many squishies who charge dragon entitled to da dragon loots. It like when froglock pile atop troll in da swamp. It not gud or fair, but it work!
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