Project 1999

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-   -   HEY, whatdya guys think of? (/forums/showthread.php?t=34178)

Danien 04-22-2011 07:57 AM

Quote:

Originally Posted by Envious (Post 272506)
The real problem with 3 teams, is that darks dont get bards / druids (omg fuk no resists), evils dont get necros, and nobody played neuts so it didnt matter.

You don't HAVE to limit race/class combos. Infact it's quite possible to just make a player choose a team after character-creation, without limitations. And no I'm not talking about ogre clerics here....

Release all Race/Class Diety-combos and the problems will solve itself, and if you people whine about the RP-aspect; Would you really call FFA a better solution?

wehrmacht 04-22-2011 08:01 AM

Quote:

Originally Posted by Danien (Post 272503)
if you expect that two teams will cause a much more balanced environment I don't follow your logic.

Quote:

Originally Posted by Danien (Post 272503)
if one team is starting to run away in power (Which is very likely to happen) it gives the other two teams an opportunity to double-team them.

You debunked your own post.

It doesn't take a rocket scientist to know that with two teams, the balance of power between them is likely to be more similar than with three.

notahipster 04-22-2011 10:02 AM

see, i can live with a bad post that can explain itself.
and i agree your right, teams would only have a few dozen ppl prolly and be
spread too thin. a buddy and i thought the teams were balanced but thanks.

still really hype about whatever they decide to do.

people who mass down rate every post i have to piss me off i dont care.

its kinda hard to get pissed when i get laid.
and assuming you have time to cause drama (mind you a game is supposed to take your mind away from that. you prolly haven't been in years.

you better hope for a pvp server, because raping your fellow man-nerd ass if about as close as your going to get. so i guess i can grant an exemption to your unexplained bitterness?

Devil 04-22-2011 11:50 AM

what year is the pvp server launching again? i forgot. like 2016-17? gives us plenty of time to get our eq3 and eq4 fixes

Dojii 04-22-2011 11:59 AM

Quote:

Originally Posted by notahipster (Post 272556)
people who mass down rate every post i have to piss me off i dont care.

One thing you will learn quickly is that PVP continues on the forums as well. But in this case, since this is a new forum, and place for trolls to troll, PVP begins here for P99 red. READY SET GO

Blingx 04-22-2011 07:20 PM

FFA +8/-8, 1 item loot(-bags/contents, -weapons in hand/range, -no drop) + all currency on corpse

JayDee 04-22-2011 07:34 PM

Quote:

Originally Posted by Vile (Post 272042)

i lol'd

Envious 04-22-2011 07:40 PM

Quote:

Originally Posted by Danien (Post 272510)
You don't HAVE to limit race/class combos. Infact it's quite possible to just make a player choose a team after character-creation, without limitations. And no I'm not talking about ogre clerics here....

Release all Race/Class Diety-combos and the problems will solve itself, and if you people whine about the RP-aspect; Would you really call FFA a better solution?

I am aware. If this was the case I would be ok with it. But you would have 80% of the pop playing the dark / evil team. Which would allow Bombfist to be hardcore like he wants and play a light char.

georgie 04-22-2011 10:09 PM

once again teams i dont really have a problem with...but editing the already created good vs evil is dumbing it down even more. just let it be ffa.. or good vs evil. we dont have to come up with even more ideas to add. just let it be simple. its a simple game..and its been fun that way

Danien 04-23-2011 08:58 AM

Quote:

Originally Posted by wehrmacht (Post 272512)
You debunked your own post.

It doesn't take a rocket scientist to know that with two teams, the balance of power between them is likely to be more similar than with three.

That's not what I'm saying at all, I'm saying that with three teams it could potentially allow for a more dynamic approach to balancing the team, ie;

During period one the strength between teams are estimated as;

Team 1: 45%
Team 2: 30%
Team 3: 25%

Therefor maybe team 2 and 3 wont be as aggressive towards one another as they would be towards team 1. X months expires and y events happen (Mainguild on team1 disbands etc) and now the powerdistribution is the following;

Team 1: 30%
Team 2: 50%
Team 3: 20%

Now team 1 and 3 may start work together more against team 2 etc...

Though this may be wishful thinking I'd rather allow the possibility of these kinds of shifts in power occurring rather then making it two teams where one potentially just rapes the other.


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