Project 1999

Project 1999 (/forums/index.php)
-   Green Server Chat (/forums/forumdisplay.php?f=73)
-   -   What causes the "ripping cloth" melee noise? (/forums/showthread.php?t=343555)

YendorLootmonkey 12-05-2019 03:33 PM

It sounds like what I imagine a soaking wet head of cabbage struck by a sledgehammer with a random slice of 2-week old bologna taped to the hammer surface would sound like.

Doesn't bind wound make the ripping cloth noise? Are your sound files ok?

gkmarino 12-05-2019 03:48 PM

Quote:

Originally Posted by YendorLootmonkey (Post 3044509)
It sounds like what I imagine a soaking wet head of cabbage struck by a sledgehammer with a random slice of 2-week old bologna taped to the hammer surface would sound like.

HAHAHA

fadetree 12-05-2019 05:20 PM

lol. Yeah, it might be some % of your health, probably max health rather than current health, or it would be constant when you get low.

Cen 12-05-2019 05:56 PM

Quote:

Originally Posted by fadetree (Post 3044587)
lol. Yeah, it might be some % of your health, probably max health rather than current health, or it would be constant when you get low.

If this was true, getting hit for a higher number making the normal sound and a lower number then that higher number making the loud crunch would never happen, and yet it does!

Tecmos Deception 12-05-2019 06:59 PM

Quote:

Originally Posted by fadetree (Post 3044587)
lol. Yeah, it might be some % of your health, probably max health rather than current health, or it would be constant when you get low.

The fact that I don't hear 90+ hits doing it at 1000+ current and max, but I hear 40-50s doing it when at 400/1000+ is what make me think it's current hp in play.

douglas1999 12-05-2019 07:54 PM

It is probably some relationship between your level differential with the attacking mob and your max hp relative to the actual value of the hit.

larper99 12-05-2019 08:22 PM

Quote:

Originally Posted by Tecmos Deception (Post 3044667)
The fact that I don't hear 90+ hits doing it at 1000+ current and max, but I hear 40-50s doing it when at 400/1000+ is what make me think it's current hp in play.

That makes the most sense given various experiences. But, do you get crunchies on every hit when near death? I cannot remember offhand.

Perhaps experimentation using Duel might be in order. Then you have a nice controlled attack.

vossiewulf 12-05-2019 09:08 PM

It occurs on any hit that takes a certain percentage of your current hps, my estimate is around 8-10%. That's why it happens more and more with the same hits as your hps drop.

Secrets 12-06-2019 02:10 AM

Successfully being attacked generates a crunching sound if 9% of your remaining HP goes away as a result of that hit. If you are below 57% HP and you don't get hit for more than 9%, a different sound is played. Some specific NPCs have hardcoded sounds that play when they are hit as well.

Unsuccessful attacks have their own defense sound (ie; miss) sound, some specific fail cases like riposte and block have their own defense sound too.

Also keep in mind that EQ has limited sound channels - which means that if too many sounds are active it'll refuse to queue up another.

Source: EQ Mac disassembly in CEverQuest::ReportSuccessfulHit

TripSin 12-06-2019 02:13 AM

Quote:

Originally Posted by Tecmos Deception (Post 3044452)
I suppose I've never heard crunching bones. It sounds like ripping cloth. I knew what it was supposed to be though ;)

I've never heard crunching bones either but it still sounds like ish being crunched. Don't know how you get "ripping cloth" from it at all lol


All times are GMT -4. The time now is 08:06 AM.

Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.