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Midoo 12-27-2019 05:31 PM

Quote:

Originally Posted by RipVanFish (Post 3057208)
Would you actually rather do that though

Not really but if someone held me at gunpoint I'd hesitate considerably

fadetree 12-28-2019 11:10 AM

Quote:

Originally Posted by Cen (Post 3057205)
What is going on here with warrior hate. Warriors are the best tank always. Snap aggro isn't the main way to tank in Everquest its mitigation and root/blind

I dunno about that. Can you justify your statement? I greatly prefer snap aggro tanks in grinds. Why would a warrior be better in that circumstance? Why would we want to spend the extra effort and mana just to keep the mob from killing all of us? War mitigation doesn't make up for that ordinarily.

Cen 12-28-2019 01:40 PM

Quote:

Originally Posted by fadetree (Post 3057554)
I dunno about that. Can you justify your statement? I greatly prefer snap aggro tanks in grinds. Why would a warrior be better in that circumstance? Why would we want to spend the extra effort and mana just to keep the mob from killing all of us? War mitigation doesn't make up for that ordinarily.

Its not world of warcraft is why.

Warrior mitigation is better then it seems to people who haven't run all three tank classes before. Having 5-10 points over in Defense, offense, and the weapon skill being used on a yellow/even/blue con makes a huge change in the bell curve of damage and damage avoidance.

Aggro management isn't strictly done by the tank, for any of the three. SK's and Paladins have snap aggro as a utility, but its not the primary way that tanks do their job in EQ. Most of the time, a mob must be kept controlled. Now, you might ask, if a mob is always going to be rooted, why have any melee or any tanks and just not have a caster group, to which there is two points:

1. You can do that if you want and it would be pretty good
2. Rogues exist.. and to a lesser extent other melee classes.

When blinded or rooted mob attacks closest physical character to it. You can then decide who is going to take the damage, and make backstabs easy.

Is the warrior your only melee character in the group?
Then yes, an SK or a Paladin would have been better.


Warriors also do a lot more damage with the DW/DA caps and crits/crips proccing.



SK's and Paladins are great too though. I'm just saying warriors aren't the absolute worthless shit people have been saying lately. They are pretty cool. Also they get the most clickies ;p

Keebz 12-29-2019 04:09 AM

Warrior DPS is pretty good, esp. if you're zerking. So they don't have to tank, but of course they can, esp. if you root often. They just happen to mitigate damage the best and have the highest hit points. Add in the class exp bonus (vs penalty), and it's not a bad deal.

My intuition is a big race warrior with decent weapons and zerking would out dps many monks/rogues.

Kalamurv 12-29-2019 04:34 AM

Warriors will always be the best tanks. The real issue is that people don't have the slightest clue at how to control their own agro anymore....exactly the type of players that wouldn't get / got kicked out of groups on live. Wizzys Mages etc dropping their massive nukes when mobs at 95%, rogues opening with backstab from 100%, rangers....well who knows wtf they do.....my point being, if you're getting agro from the warrior (assuming a decent warrior, not one of those taunt spamming morons), you are the problem, not the warrior.

Smellybuttface 12-29-2019 11:33 AM

Quote:

Originally Posted by Keebz (Post 3057916)
Warrior DPS is pretty good, esp. if you're zerking. So they don't have to tank, but of course they can, esp. if you root often. They just happen to mitigate damage the best and have the highest hit points. Add in the class exp bonus (vs penalty), and it's not a bad deal.

My intuition is a big race warrior with decent weapons and zerking would out dps many monks/rogues.

Does berserk actually 'increase' your DPS? Id read that it just converts critical strikes into crippling blows, which add an instant effect stun on a mob. Great for generating additional aggro, but doesn't actually add up to more DPS. Correct me please if I'm wrong.

DMN 12-29-2019 12:11 PM

Quote:

Originally Posted by Cen (Post 3057608)
Warriors also do a lot more damage with the DW/DA caps and crits/crips proccing.



SK's and Paladins are great too though. I'm just saying warriors aren't the absolute worthless shit people have been saying lately. They are pretty cool. Also they get the most clickies ;p

Have you run the damage comparison of dual yaks/FBSS versus mith 2hd or skarlonn/FBSS?

aaezil 12-29-2019 12:33 PM

Quote:

Originally Posted by Midoo (Post 3056753)
Avoid the Warrior class at all costs unless you're some sort of masochist.

Everquest's Warrior class is one of the least friendly and most boring ever. Anything the Warrior can tank, the Shadow Knight or the Paladin can tank much better. Their DPS is subpar unless they're twinked up the ass.

In Classic they're a completely crippled class that's almost worthless. You'll spend 100% of your time living in groups and even then you're be a paraplegic burden who's mediocre at everything and has 0 things to do other than auto attacking.

When Velious drops they get some abilities post-60 that will make them better raid tanks than Paladins or Shadow Knights but all the way 1-59 you will suffer. You should only ever be consider one if you're sure you're gonna neckbeard for years taking it to level 60, over-gearing it and only doing raids.

Shadow Knight is fun but the XP penalty is crippling and the playstyle too similar to Necromancer.

Shaman is really fun. You get to heal, you get the best melee buffs in the game, free SoW from level 9 and a dog pet at level 34. DoTs are similar to Necro but that's about it.

Post is dumb - warriors are the superior tank starting in kunark

cornisthebest 12-29-2019 12:55 PM

warrior haters are cringe

Cen 12-29-2019 01:33 PM

Quote:

Originally Posted by Smellybuttface (Post 3057991)
Does berserk actually 'increase' your DPS? Id read that it just converts critical strikes into crippling blows, which add an instant effect stun on a mob. Great for generating additional aggro, but doesn't actually add up to more DPS. Correct me please if I'm wrong.

Cripping blows change your damage multiplier to 3 instead of two, in addition to adding the 50% chance to stun on crippling blow.


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