Quote:
Originally Posted by fadetree
(Post 3057554)
I dunno about that. Can you justify your statement? I greatly prefer snap aggro tanks in grinds. Why would a warrior be better in that circumstance? Why would we want to spend the extra effort and mana just to keep the mob from killing all of us? War mitigation doesn't make up for that ordinarily.
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Its not world of warcraft is why.
Warrior mitigation is better then it seems to people who haven't run all three tank classes before. Having 5-10 points over in Defense, offense, and the weapon skill being used on a yellow/even/blue con makes a huge change in the bell curve of damage and damage avoidance.
Aggro management isn't strictly done by the tank, for any of the three. SK's and Paladins have snap aggro as a utility, but its not the primary way that tanks do their job in EQ. Most of the time, a mob must be kept controlled. Now, you might ask, if a mob is always going to be rooted, why have any melee or any tanks and just not have a caster group, to which there is two points:
1. You can do that if you want and it would be pretty good
2. Rogues exist.. and to a lesser extent other melee classes.
When blinded or rooted mob attacks closest physical character to it. You can then decide who is going to take the damage, and make backstabs easy.
Is the warrior your only melee character in the group?
Then yes, an SK or a Paladin would have been better.
Warriors also do a lot more damage with the DW/DA caps and crits/crips proccing.
SK's and Paladins are great too though. I'm just saying warriors aren't the absolute worthless shit people have been saying lately. They are pretty cool. Also they get the most clickies ;p
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