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-   -   People still comment charm is bad in groups. (/forums/showthread.php?t=352466)

Christina. 03-26-2020 05:05 PM

Quote:

Originally Posted by Veikuri (Post 3102501)
Whats the proper procedure for when charm breaks? I usually just tash and recharm. Havent been using stun or runes

Color flux, level 4 mezmorize , Tash, Re-Charm

Izmael 03-26-2020 09:03 PM

Quote:

Originally Posted by Veikuri (Post 3102501)
Whats the proper procedure for when charm breaks? I usually just tash and recharm. Havent been using stun or runes

That works until you get to a level where you pet can kill you in 3-4 seconds, at which point you begin to really like your quick casting stun spells (and runes!)

Christina. 03-26-2020 11:17 PM

Excuse me

Color flux, level 4 mezmorize, Rune Refresh, Tash, re-Charm lol.

Baler 03-27-2020 06:00 PM

*tinfoil theory* having other players near your character affects the charm formula.

GnomeCaptain 03-28-2020 09:14 PM

Charm can be extremely strong, but it's not always a good idea to use it.

The summoned pet can be outrageously strong if used well.

An animation, slow, and chain-stunning is an extremely strong combo, especially if fighting in a tight space.

Also, ignore people that tell you how to play your class, especially if they make such sweeping statements as "you suck if you're not using charm" or "only bad Enchanters use animation" and other such nonsense.

Ignore, or merely pity, the min-max crowd.

Christina. 03-28-2020 09:37 PM

Quote:

Originally Posted by GnomeCaptain (Post 3103585)

Also, ignore people that tell you how to play your class, especially if they make such sweeping statements as "you suck if you're not using charm" or "only bad Enchanters use animation" and other such nonsense. .

I agree, there's a million different playstyles. If you like charming and only charming do that. If you like using the shadow-men use them. It's up to you completely.

unleashedd 03-31-2020 04:35 AM

charm vs haste

youre in a melee heavy group, constant multi pulls. the amount of cc you do and constant rehastes make it nearly impossible to regen mana fast enough.

do you stop hasting, or stop charming? or something else (stop cc? hehe)

Izmael 03-31-2020 04:49 AM

I'd usually drop charming and just do cc / hasting and tell the puller to bring trains.

Tricky CC is usually a lot more fun than staring at the chatbox waiting for the red line saying "Your charm spell has worn off".

Also it is more likely to make you look like a hero in front of your group than keeping some random frog charmed.

Snaggles 03-31-2020 01:06 PM

A hasted pet in the high levels can do the equivalent dps of 4 player characters in a grind group. Unless someone's parser was borked in a Seb King group a hasted frog was going 180 dps where the rogue and monk combined were doing about 100dps and my paladin (57 with a 1h/shield) was cracking like 25dps.

I would keep communicating your mana level with the group. If they ignore you and are pushing things make them kill your pet. Don't charm another and explain you are not going to try and CC with an empty blue bar unless they enjoy CR's.

PS: Or send a tell to the healer(s) and see how much mana they have. If pretty much full than maybe make them work harder for the xp and go pet-less?

Jimjam 03-31-2020 01:59 PM

Quote:

Originally Posted by Baler (Post 3103129)
*tinfoil theory* having other players near your character affects the charm formula.

I got kicked out of a MM group before.

I cast IVU on our enchanter as they wanted to keep one of our camps mob as a pet. The zone was crowded and we were waiting for respawns so all it was going to do was remove one xp mob from our cycle.


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