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Believe 56 monk pet is the only one that doesn't need two weaps.
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Probably the main reason pet tanking + tap tanking is being advocated a bit here is the level range of the island we're discussing.. at 44 necros get DMF, pact of shadow, and a pet who can finally take some hits. Pet dmg, heals, , along with taps are unresistable damage/survivability. When your other option is Venom of the Snake and Assy Toes and getting dooming darkness to stick while spamming fear... well.. lets just say we'll have differing opinions on whats 'efficient' for both the seasoned and up'n'coming necro. |
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Also, that section on "throwing an extra dot" while aggro kiting is retarded, you waste way more mana aggro kiting and casting an extra dot than you do sitting for the duration of a 100 mana fear, or a 60 mana FD to let your pet finish the mob off. The goal of a successful kill for a necro is to remain sitting for the largest percentage of the kill as is possible. |
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just a thought. |
If you fear kite in dungeons, learn the pathing and downrank your fear. Fear or Spook the Dead give more control over how far the mob paths away from you. Once you have a suitable area cleared, fear kiting becomes a solid choice.
Shoot for undead. Spook the Dead costs like 7 mana. It's efficient. If you're nervous, keep root memmed. You can fear kite almost anywhere, if you know what you're doing. Tap tanking is a desperation move meant for summoning mobs. Don't use it to level. If you do tap tank, be sure to move your pet behind the mob while doing it. The damage increase is noticeable, particularly with a hasted charm pet. But most importantly, use this as a last resort. I never much liked pet pact healing. I've done it when I had to, but it loses most of its power as the spell level where you picked it up falls behind you. Some people love it, and I like the idea, but Pact of Shadow / Shadowbond soloing isn't as efficient as kiting or charm burning. Taps are expensive. Learn when to sit. Watch when your mana % increases, and be sure to be sitting 5 seconds after that point, to catch the next tick. It adds up, and it's a good habit to get into. You only have to be sitting for the tick, and when you get better at it, sitting for that second won't waste your time. When you are good at this, aggro kiting surpasses fear kiting in efficiency (providing room to do so). |
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Pros - Full dot damage, full pet damage, can med while doing this Cons - Mob runs around Root Rotting: Pros - Full dot damage, Mob stationary, can med Cons - May have to periodically back pet out if root is breaking/is getting beat on Aggro Kiting: Pros - Control where mob goes, full pet damage Cons - cannot med, reduced dps (both of these together are entirely unacceptable imo) Drain Tanking: Pros - Full dot damage, full pet damage, mob stationary Cons - Full YOU damage, interrupts (reduced dps/efficiency), cannot med, have to focus on inefficient drain spells, "if you can tank it your pet can tank it" Fear > Root > Aggro > Drain Tank Basically, if you can control the "mob runs around" part fear kiting is ALWAYS option 1 |
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Efficiency is almost by definition boring. It is what it is.
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