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-   -   Raiding scene changes proposal (/forums/showthread.php?t=93863)

Autotune 01-10-2013 05:41 PM

should just make it so raid mobs can spawn randomly in any zone at any time.

and people can't level past 44

and you can only wear 7 pieces of gear

and you can only have 10 items in your inventory

you can't carry more than 100 platinum on you and 200 platinum in your bank

items can't stack past 5

Autotune 01-10-2013 05:49 PM

Here is an overhaul I wrote up a few weeks ago that I sent to Sirken (he never replied). I later (a week or two after sending it to Sirken) sent it to Tarathiel of BDA (who seemed to like some/most of it) and to Zagum of TMO (idk if he ever looked at it tho).

Quote:

INNY
- Pullable (requires the pull to reach destination)
Must state pulling - in shout

Maestro
- Pullable (requires the pull to reach destination)
Must state pulling - in shout

CT
- Pullable (requires the pull to reach destination)
Must state pulling - in shout
- Kiting for pre-engages is fine
- DT griefing is NOT fine
- A guild accepts all mobs that come with the CT engage

Draco
- Pullable (requires the pull to reach destination)
Must state pulling - in shout

[Kunark World Dragons: Sev, Fay, Tal, Gore]
- Pullable (requires the pull to reach destination)
Must state pulling - in shout

Trak
- Must be killed in Lair
- Jugg camping must be done outside locked door if a guild also wants to attempt trakanon during his window

VS
- Must be killed in his room or pit

Vox
- Must be killed in Lair

Naggy
- Must be killed in Lair

[Sky Raid targets]
- Pullable (requires the pull to reach destination)
Must state pulling - in shout
- All other sky raid rules still apply

No pull juggling - you get 1 pull shout, if you lose aggro, you (the pullers) must wait for the raid target to reset to it's natural path/spawn point before you can pull/shout again.
- A guild, who hasn't used a pull shout, can aggro and pull at any period that a raid target is unengaged.

No socking raid forces within aggro range
No socking raid forces in zones
No sitting on spawn points for FTE

Guilds allowed 1 Tracker in the zone
Guilds allowed to bring in players to buff and camp out
Guilds not allowed to sit players in a zone for more than 10 minutes. Get your buffs and log out or log out and wait for your buffer to come available for buffs.


VP (stays the same)

If You want to petition a guild, you must have fraps of the violation with Screenshots and logs being preferred alongside the video evidence. All pullers should run fraps ideally.
Figured I'd add something non-silly-ish.

Vexenu 01-10-2013 05:49 PM

My suggestion: one hour prior to every major raid mob spawning, a serverwide announcement goes out notifying everyone of the impending spawn, along with an announcement that the zone the raid mob resides in will become FFA PvP enabled beginning half an hour following the announcement and lasting until the raid mob is killed.

Any guild that wants a shot can show up and fight for it. The purpose would obviously be for guilds to battle it out for rights to the mob, but you'd need to have full level range FFA PvP to prevent lame shit like unguilded level 39 cleric bots CHing people or Fansy-wannabe bards running in with trains. FFA would also allow guilds to form (and break) alliances with each other against other guilds, adding a layer of diplomatic complexity and intrigue to inter-guild relationships.

Basically, you take the best part of EQ PvP (pitched battles between relatively equal groups of experienced players) and eliminate the worst (random ganking/griefing of lowbies/undergeared players while xping). And you use this to solve the problem of determining which guild should get rights to a mob.

Probably no chance of being implemented but would make things a helluva lot more interesting at the high end and introduce a much more dynamic server environment. If the appeal of the high-end raid game is really competition between guilds, then something like this would be much more appropriate than poopsocking or a rotation.

Most of all, though, it would be fun as hell.

TWDL_Prexus 01-10-2013 05:54 PM

Quote:

Originally Posted by Vexenu (Post 808705)
My suggestion: one hour prior to every major raid mob spawning, a serverwide announcement goes out notifying everyone of the impending spawn, along with an announcement that the zone the raid mob resides in will become FFA PvP enabled beginning half an hour following the announcement and lasting until the raid mob is killed.

Any guild that wants a shot can show up and fight for it. The purpose would obviously be for guilds to battle it out for rights to the mob, but you'd need to have full level range FFA PvP to prevent lame shit like unguilded level 39 cleric bots CHing people or Fansy-wannabe bards running in with trains. FFA would also allow guilds to form (and break) alliances with each other against other guilds, adding a layer of diplomatic complexity and intrigue to inter-guild relationships.

Basically, you take the best part of EQ PvP (pitched battles between relatively equal groups of experienced players) and eliminate the worst (random ganking/griefing of lowbies/undergeared players while xping). And you use this to solve the problem of determining which guild should get rights to a mob.

Probably no chance of being implemented but would make things a helluva lot more interesting at the high end and introduce a much more dynamic server environment. If the appeal of the high-end raid game is really competition between guilds, then something like this would be much more appropriate than poopsocking or a rotation.

Most of all, though, it would be fun as hell.


Mr. Vexenu, what you've just said ... is one of the most insanely idiotic things I have ever heard. At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this room is now dumber for having listened to it. I award you no points, and may God have mercy on your soul.

But seriously.. I doubt many people will read that after the first run-on sentence.

Alarti0001 01-10-2013 05:57 PM

Quote:

Originally Posted by Autotune (Post 808703)
Here is an overhaul I wrote up a few weeks ago that I sent to Sirken (he never replied). I later (a week or two after sending it to Sirken) sent it to Tarathiel of BDA (who seemed to like some/most of it) and to Zagum of TMO (idk if he ever looked at it tho).



Figured I'd add something non-silly-ish.

Not too bad

Vexenu 01-10-2013 06:07 PM

Quote:

Originally Posted by TWDL_Prexus (Post 808706)
Mr. Vexenu, what you've just said ... is one of the most insanely idiotic things I have ever heard. At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this room is now dumber for having listened to it. I award you no points, and may God have mercy on your soul.

But seriously.. I doubt many people will read that after the first run-on sentence.

I'm sorry. I will use shorter sentences for the English-impaired.

Suggestion: One-hour advance serverwide announcements of raid mob spawns. FFA PvP in the relevant zone until the raid mob is killed. Guilds can fight each other for rights to the mob. Guilds can form and break alliances. Server politics and inter-guild relations become extremely important. Competition between guilds becomes real and immediate and not just a buzzword that basement dwellers use to justify poopsocking and accumulating characters to park all over the world.

Last sentence was kinda long. Hope you got it.

TWDL_Prexus 01-10-2013 06:09 PM

Quote:

Originally Posted by Vexenu (Post 808726)
I'm sorry. I will use shorter sentences for the English-impaired.

Suggestion: One-hour advance serverwide announcements of raid mob spawns. FFA PvP in the relevant zone until the raid mob is killed. Guilds can fight each other for rights to the mob. Guilds can form and break alliances. Server politics and inter-guild relations become extremely important. Competition between guilds becomes real and immediate and not just a buzzword that basement dwellers use to justify poopsocking and accumulating characters to park all over the world.

Last sentence was kinda long. Hope you got it.

Yeah.. you can sum it up in 1 setence or write a paper on it. Doesn't change the fact that it is a horrible idea.

Handull 01-10-2013 06:11 PM

Quote:

Originally Posted by isoka (Post 808618)
- Gives more interests to wizards and druids in guilds/groups

100% dead wrong. You will want your wizards porting to the mob and getting full mana again so they can burn with all their heart, you don't want them spending all their mana pre-engage to port people if you can help it. Druids will never, ever see an engage this way. Every time they start running from EJ to Seb another tell will come in for a last minute port, and they will be the one going back to get the guy who was slow to log in. Any druids who have been in guilds that primarily does hate/fear clears knows that for a fear raid you are often the last person there, as you spend most of your time porting people over. I've also seen this same thing first hand doing a jugg raid for spells back in Poison/Acyrid.

For Trakanon this would result in people camping out at the zone in or NG or king-prep. Running down to Trak would result in terrible trains and could result in exp groups and solo'ers getting trained. Trak is actually a really fair encounter right now. Rarely does another guild get trained during a Trak kill, non-guild players virtually never get trained, and it is only a headache for the GMs when he goes into the last few hours of his window and becomes a giant poop fest. A better solution for Trak is for all guilds to just agree that for the last few hours of Trak, no one leaves the ledge. If everyone stays on the ledge then you have to rely on teamwork to know Trak is up and be the first to win the short race for FTE, rather than letting Trak pick a random target. Agreeing to leave juggs up unless they can be tagged from the ledge with spells/throwing would help get rid of the issue with people pretending to go pull juggs while just trying to get the extra little edge.

Sev/Tal are pretty much fine right now, since they are so easy to port to, not many people camp out at them. Gore is often left alone for hours, so he is clearly not a problem.

One big issue that you failed to address is what happens when a guild wipes. If Guild A wipes on a mob and Guild B is the only other guild in zone, then grats Guild B, you get to take your time and win. But if Guilds B, C, and D are all in zone as well, all watching Guild A wipe, standing on top of them, now you have another random FTE check after all of Guild A goes down. That is assuming someone else isn't already on the agro list and the mob formally resets.

fishingme 01-10-2013 06:17 PM

Quote:

Originally Posted by TWDL_Prexus (Post 808706)
Mr. Vexenu, what you've just said ... is one of the most insanely idiotic things I have ever heard. At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this room is now dumber for having listened to it. I award you no points, and may God have mercy on your soul.

But seriously.. I doubt many people will read that after the first run-on sentence.

you must still live with your mom, I hate people calling others "bluebes" but holy shit you're a bluebe.

SupaflyIRL 01-10-2013 06:24 PM

just put every goddamn raid mob on the same static timer so guilds have to prioritize which mob they want most


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