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I believe if IB is kept out of this thread, it could be kept civil.
There wont be no FFA on this server. GMs dont want to deal with it, no one wants to deal with all the drama either. For all of you who thinks that thread shouldnt exist, please take a look at the current raiding situation and think again. |
what about two servers..one for the FFA people and one that has rotations.
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Supreme, Thats a nice idea but we do not want to split the server community. At least I do not believe the admins wants to deal with 2 different servers.
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Actually i think that having two servers would actually bring more people in and increase involvement over all.
Especially when Kunark comes out. |
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http://project1999.org/forums/showth...light=variance My favorite line is "If you want to kill shit, then be ready when it matters." Mythoxxus 2.0, please stop using colorful words to sway the server against IB. 6 months ago you thought the variance was the greatest idea. Now you, leading a new guild, have new interests that happen to coincide with the best interests of the guild that conflict directly with your old interests. And I'm very sorry that anyone who disagrees with you is "not civil." You are missing the point of why this fiasco exists entirely. Or perhaps you're not and just trying to avoid it, which would actually be my guess. However, discussion of this belongs in a guild meeting; not here. |
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This all seems like an excellent idea for how to organize a business, but it doesn't sound anything like my idea of a competitive hobby. Committed participation in a highly structured environment usually comes with a pay check. When I was a noob in EQ looking up to great players like Nizzarr in <Ruin>, my guilds got our asses kicked. We practiced things like mobilizing until we got better. When we finally got some kills, there was a great sense of pride and accomplishment. I would have stopped playing this game after a month or two if the end game was a bunch of meetings and calendars and schedules and endless rules. |
Yea, I made that thread 6 month ago. I stopped playing in january and came back in late april. I never had a taste of my own ideas until I joined DA.
Let's face it, You guys had no competition until DA showed up. Now it came down to camping things 5 days in advance. You want this to keep on going for the whole summer and into kunark? I speak for everyone -- except the mentally ill or deranged -- No one wants to camp mobs for 100 hours straight. It has came down to this, whoever faults it might be. It has to change NOW. It is a disgusting state of affair. I'm looking onward, and I see disgruntled poeple leaving the server after looking how hard(see impossible) its gonna be for them to get a shot at a raid mob. It shouldnt be that way. |
If I had to choose something for rotations, it would definitely be more a type of suicide kings, rather than just /random. Why? Because random fucks some people while others have a horseshoe permanently entrenched up their ass.
Using something like suicide kings would let guilds choose to pass on the mob or take the suicide. Raid Rotation Suicide Kings /random for initial guild placement on the suicide list. Let's say it ends up something like this 1. DA 2. Divinity 3. IB 4. Remedy Guilds are individually responsible for their own tracking and mob intel. "No one told us it was up" is not an excuse. Let's say IB, Divinity, and DA all have trackers in SolB, or intel on a Naggy pop. DA as first on the list has 5 minutes to decide if they will mobilize for Naggy, or pass. If they mobilize, they have an hour to kill the target (if something has trash like a full zone pop in a plane this might have to be longer, also I'd include attempts that start before the end of that hour to wrap up). Choosing to mobilize for that target will drop them one spot beneath the lowest of the three that were present/aware of the spawn -- they have suicided to the bottom of those people on the list. If the first guild passes it goes to the next guild down the list who has 5 minutes to decide if they will suicide, and so on. If it gets to the bottom, obviously the guild at the bottom of those involved can take the raid target and they have nowhere to go. I seriously doubt that it makes it that far down the list though with so few targets in classic. === Do I like rotations? No, I think they're pants on head retarded. If I am going to see one implemented though I would want to see one that emphasized tracking and intel rather than OMG OUR TURN EVEN THO WE DIDN'T KNOW IT WAS UP. Addendum: mobilization is important. If you can't get that shit down in an hour, or you opt to take the raid target but can't get enough people, sucks to be you -- you just suicided for no reason. |
I remember before rotation we had a similar problem where Transcendence would start to camp Naggy/Vox 2 days before the mob would even spawn.
That brought about GM enforced rotation. Then it was done away with because the idea of a "spawn variance" would solve the idea of camping and promote "mobilization". The fact was that it did not matter. Now guilds can kill Naggy on Sunday then just stay camped there until he spawns 5-9 days later. I can also say that no one is going to agree on rotation or FFA. Thus why i recommend a formation of a second server that has a GM enforced rotation and another server that has FFA. Seems like some of you do not believe me but that will bring back MORE players than you would lose from the current state of affairs. In addition with Kunark and SOV on the horizon you have 2 servers developed to accommodate the number of people that WILL come back to enjoy classic content. |
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