Project 1999

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-   -   My proposal for Raiding guilds and GMs of P1999 (/forums/showthread.php?t=9869)

Nizzarr 06-16-2010 12:33 PM

I believe if IB is kept out of this thread, it could be kept civil.

There wont be no FFA on this server. GMs dont want to deal with it, no one wants to deal with all the drama either.

For all of you who thinks that thread shouldnt exist, please take a look at the current raiding situation and think again.

Supreme 06-16-2010 12:36 PM

what about two servers..one for the FFA people and one that has rotations.

Nizzarr 06-16-2010 12:38 PM

Supreme, Thats a nice idea but we do not want to split the server community. At least I do not believe the admins wants to deal with 2 different servers.

Supreme 06-16-2010 12:39 PM

Actually i think that having two servers would actually bring more people in and increase involvement over all.

Especially when Kunark comes out.

Mingo 06-16-2010 12:39 PM

Quote:

Originally Posted by Supreme (Post 79464)
what about two servers..one for the FFA people and one that has rotations.

One that has PvP and one that has rotations IMO.

Ektar 06-16-2010 12:46 PM

Quote:

Originally Posted by Nizzarr (Post 79461)
I believe if IB is kept out of this thread, it could be kept civil.

There wont be no FFA on this server. GMs dont want to deal with it, no one wants to deal with all the drama either.

For all of you who thinks that thread shouldnt exist, please take a look at the current raiding situation and think again.


Quote:

Originally Posted by Alawen Everywhere (Post 79421)
Here's the bottom line: from where I sit, it seems like DA thought a couple weeks of camping would destroy IB. Instead, it's destroying DA. It looks like a couple more weeks of camping 24/7 will return the server to raid strategies involving tracking and mobilization.

Just like classic EQ.

btw.

http://project1999.org/forums/showth...light=variance

My favorite line is "If you want to kill shit, then be ready when it matters."


Mythoxxus 2.0, please stop using colorful words to sway the server against IB. 6 months ago you thought the variance was the greatest idea. Now you, leading a new guild, have new interests that happen to coincide with the best interests of the guild that conflict directly with your old interests.

And I'm very sorry that anyone who disagrees with you is "not civil." You are missing the point of why this fiasco exists entirely. Or perhaps you're not and just trying to avoid it, which would actually be my guess. However, discussion of this belongs in a guild meeting; not here.

Alawen Everywhere 06-16-2010 12:51 PM

Quote:

Originally Posted by Nizzarr (Post 79439)
We all know IB wont be for a rotation. Please keep the guild drama out of this thread.

I care for the server's health. The raiding scene is important and we need to keep it clean and as drama free as possible. I care about the 600 other poeple that are gonna get close to 50 and wants to raid in the near future. I proposed these rules so no one, in the near future, has to deal with the retardedness that is the current raiding rules.

You seem to have an idea that 600 people can somehow raid four bosses but the numbers don't work for me. You truly think that a lottery for bosses and logging in once every two or three weeks to kill the boss your guild won makes the server more "healthy"? You're also proposing to throw Plane of Sky immediately into rotation when it hasn't even been released.

This all seems like an excellent idea for how to organize a business, but it doesn't sound anything like my idea of a competitive hobby. Committed participation in a highly structured environment usually comes with a pay check.

When I was a noob in EQ looking up to great players like Nizzarr in <Ruin>, my guilds got our asses kicked. We practiced things like mobilizing until we got better. When we finally got some kills, there was a great sense of pride and accomplishment. I would have stopped playing this game after a month or two if the end game was a bunch of meetings and calendars and schedules and endless rules.

Nizzarr 06-16-2010 12:56 PM

Yea, I made that thread 6 month ago. I stopped playing in january and came back in late april. I never had a taste of my own ideas until I joined DA.

Let's face it, You guys had no competition until DA showed up. Now it came down to camping things 5 days in advance. You want this to keep on going for the whole summer and into kunark?

I speak for everyone -- except the mentally ill or deranged -- No one wants to camp mobs for 100 hours straight. It has came down to this, whoever faults it might be.

It has to change NOW. It is a disgusting state of affair.

I'm looking onward, and I see disgruntled poeple leaving the server after looking how hard(see impossible) its gonna be for them to get a shot at a raid mob. It shouldnt be that way.

astarothel 06-16-2010 12:59 PM

If I had to choose something for rotations, it would definitely be more a type of suicide kings, rather than just /random. Why? Because random fucks some people while others have a horseshoe permanently entrenched up their ass.

Using something like suicide kings would let guilds choose to pass on the mob or take the suicide.

Raid Rotation Suicide Kings

/random for initial guild placement on the suicide list. Let's say it ends up something like this

1. DA
2. Divinity
3. IB
4. Remedy

Guilds are individually responsible for their own tracking and mob intel.
"No one told us it was up" is not an excuse.

Let's say IB, Divinity, and DA all have trackers in SolB, or intel on a Naggy pop. DA as first on the list has 5 minutes to decide if they will mobilize for Naggy, or pass.

If they mobilize, they have an hour to kill the target (if something has trash like a full zone pop in a plane this might have to be longer, also I'd include attempts that start before the end of that hour to wrap up). Choosing to mobilize for that target will drop them one spot beneath the lowest of the three that were present/aware of the spawn -- they have suicided to the bottom of those people on the list.

If the first guild passes it goes to the next guild down the list who has 5 minutes to decide if they will suicide, and so on.

If it gets to the bottom, obviously the guild at the bottom of those involved can take the raid target and they have nowhere to go. I seriously doubt that it makes it that far down the list though with so few targets in classic.


===

Do I like rotations? No, I think they're pants on head retarded. If I am going to see one implemented though I would want to see one that emphasized tracking and intel rather than OMG OUR TURN EVEN THO WE DIDN'T KNOW IT WAS UP.

Addendum: mobilization is important. If you can't get that shit down in an hour, or you opt to take the raid target but can't get enough people, sucks to be you -- you just suicided for no reason.

Supreme 06-16-2010 01:03 PM

I remember before rotation we had a similar problem where Transcendence would start to camp Naggy/Vox 2 days before the mob would even spawn.

That brought about GM enforced rotation.

Then it was done away with because the idea of a "spawn variance" would solve the idea of camping and promote "mobilization".

The fact was that it did not matter. Now guilds can kill Naggy on Sunday then just stay camped there until he spawns 5-9 days later.


I can also say that no one is going to agree on rotation or FFA. Thus why i recommend a formation of a second server that has a GM enforced rotation and another server that has FFA. Seems like some of you do not believe me but that will bring back MORE players than you would lose from the current state of affairs.

In addition with Kunark and SOV on the horizon you have 2 servers developed to accommodate the number of people that WILL come back to enjoy classic content.


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