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-   -   Classic Darkness bug reports & feedback (/forums/showthread.php?t=336363)

Arctos 10-24-2019 12:03 AM

Quote:

Originally Posted by Gustoo (Post 2993882)
It is true. Wasn't working at all before true.

Can you show me a screenie on a human with correct working lighting?

Any other settings that I should check into?

I had this same issue and had to set the following in eqclient.ini:

VertexShaders=1
20PixelShaders=1
14PixelShaders=1
1xPixelShaders=1
MultiPassLighting=1
ShowDynamicLights=TRUE

MultiPassLighting is the Advanced Lighting option that is now hidden from the UI. The Shader options should still be in the Advanced display options - they needed to be checked.

Danth 10-24-2019 12:07 AM

Quote:

Originally Posted by Deathrydar (Post 2995720)
That's a great question. I rush-created him cause I didn't care, so it is quite possible that I did choose Prexus. I had no idea they get that special feature.

They're pulling your leg. It's simply a glitch related to going underwater on our client. I get it too on my decidedly not-prexus characters.

EDIT: For now, at least, I am no longer able to test Kunark zones (on blue) using the Green patch. The files seem to have diverged too much: Kunark forest zones (including Emerald Jungle and Trak's Teeth) become very bright at night, similar to the underwater glitch mentioned above. This does not happen if I revert all files to 50D, but of course then I don't have the newest night-sky tweaks.


Danth

douglas1999 10-24-2019 01:54 PM

Sorry if this has already been mentioned, but I noticed while running through south karana at night that my torch only lights up the trunks of trees; the actual leaf\foliage textures remain solid black. It looks.. odd.

BlankDiploma 10-24-2019 01:59 PM

Quote:

Originally Posted by douglas1999 (Post 2997936)
Sorry if this has already been mentioned, but I noticed while running through south karana at night that my torch only lights up the trunks of trees; the actual leaf\foliage textures remain solid black. It looks.. odd.

Tragically, textures with alpha cut-outs (the transparent spaces between the leaves/branches) respond differently to dynamic lighting. Sometimes it works, sometimes it doesn't - it depends on how many other lights are in the zone.

Definitely in the "can't fix unless I have a eureka moment" bucket.

LiQuid 10-24-2019 02:58 PM

Honestly, is this how it's supposed to look???

https://i.imgur.com/TejopX4.png

Deathrydar 10-24-2019 03:04 PM

Quote:

Originally Posted by LiQuid (Post 2998059)
Honestly, is this how it's supposed to look???

https://i.imgur.com/TejopX4.png

Yes!

magusfire24 10-24-2019 03:04 PM

something is wrong. you cant use custom UIs. how you do that?

Lonedrahon25 10-24-2019 03:05 PM

Probably on blue?

magusfire24 10-24-2019 03:06 PM

Quote:

Originally Posted by Lonedrahon25 (Post 2998077)
Probably on blue?

They already said that the lighting shaders dont work on blue yet right?

LiQuid 10-24-2019 03:23 PM

Quote:

Originally Posted by Deathrydar (Post 2998072)
Yes!

Not gonna lie, I'm not a fan


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