| fastboy21 |
06-17-2014 09:44 PM |
Quote:
Originally Posted by nalkin
(Post 1499941)
Yeah I agree. I think that would be perfect. Everquest gets so bad when you let it sit. I actually think the perfect server would be some sort of pvp (not necessarily perma) with huge XP bonus that resets fairly often.
Starting from nothing and the race are the best parts, thats why everyone loves playing a new server.
|
the exact rule set aside (legit classic pve, pvp, teams, exp bonus, etc.)
i think most of us would agree that at some point EQ gets stale, and you hit a tipping point when starting over with nothing is more fun then continuing to play on in a static state. the exact timing of that cycle, however, is going to be vastly different for us...there are some, like myself, that would say 4 years on a classic timeline is perfect. after about that long for me its hit the reset button and lets ride the ride again. :D
for some folks its going to be much shorter or longer...and for some maybe never.
i think this is one of the reasons why SOE has never pulled the trigger on a classic server. they operate on the assumption that a "successful server" means it will last indefinitely---prolonged into the future by pumping out new content for players to experience.
It doesn't have to be that way though. there is another mmo model that nobody has really tapped into yet: they haven't realized that hitting the reset button on a server isn't a failure, but its a way of keeping the majority of their players excited about replaying the game. the "community" could survive---even thrive---through multiple server resets.
its a paradigm that departs from the traditional server world model of mmos, but its one that i hope catches on in the future.
|