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At 16 I decided to try charming again, got some chr gear out of tunnel and went to lavastorm. I was successful in the sense that I got levels out of it but I was using the najena zone line a lot. Typical kills would require almost a full mana bar. Chr at this point was 150 I believe. At 19 I decided to try killing nek guards at the bridge. Soothe wouldn't land on blue guards so I gave up, got an animation out and soloed the single guard at lava zone and the stone guardians. At 20 I did gorge hounds in EK. Lots of early breaks, lots of rooting so I could recharm, but it got me to 22. At that point I had my chr buff so I'm up to 167 now. Did crag spiders to 24, same thing needed a lot of rooting and a typical kill required 70-100% of my mana. At 24 spiders were being camped by 3 other people so I went back to gorge hounds to get a bubble of exp so I wouldn't delevel. Thats where I got the 50% break rate on greens. I was going to try getting some of my incandescent armor and went to fight shadowmen. Out of 10 casts calm landed once before it critical resisted and I gated out. Came back, resisted 12 times before critical resisting and I couldn't get a spell off and died. I'm not trying to hijack the thread but what exactly am I doing wrong? Most guides and players suggest resists are so bad but I've been experiencing a nightmare of resists. |
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Chanter nukes have ridiculous aggro because they have a zero second stun built in. Never use them unless the mob is rooted, or you're going for a killing blow. They will always pull aggro off a tank. |
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Really though my place in a group isn't something I worry about too much. Haste, slow, and breeze are enough, I just never feel right when I'm sitting around with mana to spare even when I know I'm doing nothing wrong. It's more the soloing where I feel like I must be doing something wrong and yet all it seems like I can do is try to push my charisma even higher. I expect charm breaks, I expect resists, I just don't expect that in any frequency from green mobs. |
A lot of complicated replies so far...
1) Invis, but this isn't something you should have to do until you're finished for the session. 2) A mobs debuffs will remain after it's charmed. (I think that's what you're asking) 3) give charmed pet 2 rusty daggers. (they sell them at hallards in e fp) snare target mob. send in pet. Cast flame lick repeatedly to keep agro. Pet takes no damage and has the advantage of striking the mob from behind. You will only get 50% xp because pet does most of the damage, but it will still be great xp. not worth trying to do over 50% damage. if charm breaks root or snare if you have to. IIRC you dont need to at lower levels. If you can kill other animals that's even better because you can fear and med. Decent places to go to: Karanas (sth karana and along the beach you wont get adds) Loio (tigers) Fironia vie (leeches). Western zone to EJ is a good spot. Overthere (tigers) EJ TD (raptors) I think they are still animals, not certain about this. |
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unless your pet is hasted, you should be 100% safe to do this! having the level 4 mez in the cycle is what makes it easy peasy. :) Hope that helps! unless you were already doing it hehe Also if you have a REALLY good cleric with you, they will have a stun ready and stun that thing before it even hits you once.. Fiyero knows what I'm talking about :) |
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