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-   -   Charm kiting animals as a druid (/forums/showthread.php?t=161673)

yorumi 08-18-2014 12:33 PM

Quote:

Originally Posted by Stormlight (Post 1580858)
I've only posted the reality of what I experience in the game, and I'm sure Etsu's done the same. For more specific help, you'd need to provide specific information, such as mobs you're working with, exact spells you use, what level you were/are, exactly how many resists/successes you get, and charm durations. The sum of what you're claiming sounds like a bug, to be honest.

For charm specifics I first tried charming mino slavers at level 12. I pulled with tash, charmed, and then immediately pulled another to get them killing as fast as possible. Since the zone line was close enough I tried 8 different times. Only one time was I successful in killing the pair. I'm a high elf but wasn't geared at that point, I had over 100 chr though. I gave up got an animation out and changed what I was going for.

At 16 I decided to try charming again, got some chr gear out of tunnel and went to lavastorm. I was successful in the sense that I got levels out of it but I was using the najena zone line a lot. Typical kills would require almost a full mana bar. Chr at this point was 150 I believe.

At 19 I decided to try killing nek guards at the bridge. Soothe wouldn't land on blue guards so I gave up, got an animation out and soloed the single guard at lava zone and the stone guardians.

At 20 I did gorge hounds in EK. Lots of early breaks, lots of rooting so I could recharm, but it got me to 22. At that point I had my chr buff so I'm up to 167 now. Did crag spiders to 24, same thing needed a lot of rooting and a typical kill required 70-100% of my mana. At 24 spiders were being camped by 3 other people so I went back to gorge hounds to get a bubble of exp so I wouldn't delevel. Thats where I got the 50% break rate on greens. I was going to try getting some of my incandescent armor and went to fight shadowmen. Out of 10 casts calm landed once before it critical resisted and I gated out. Came back, resisted 12 times before critical resisting and I couldn't get a spell off and died.

I'm not trying to hijack the thread but what exactly am I doing wrong? Most guides and players suggest resists are so bad but I've been experiencing a nightmare of resists.

Fiyero 08-18-2014 01:05 PM

Quote:

Originally Posted by yorumi (Post 1580781)
I don't really expect things to always land, but seriously half of the green mobs I kill broke charm early and lull spells land maybe 10% of the time? I'm 24 with 167 chr, you'd think on greens I'd just have the base 5% chance to fail at this point. It's just been a little frustrating when you feel like most of these tools exist more as a joke than something useful for overcoming the challenges in the game. Lulls never land, chanter nukes have such a ridiculous agro pull and such an astronomical resist rate I can't ever use them except for the final hit on a mob that's running.

Even in groups the only spells I ever cast on a mob are tash and slow. What's the point of all these spells when tanks can't reasonably out agro them?

edit: and sorry I'm kind of derailing the thread with my rantings at this point.

Not sure why you're having an issue. What mobs are you killing? My 25 enchanter has about 200 Charisma with Sympathetic Aura and charms rarely break early on blues. But charm is very random, you can have occasions where it holds forever, and other times where you get 5 immediate charm breaks in a row. Just part of the risk/challenge of using charm. Just always make sure your pet is tashed (and maloed if you're with a shaman) and have high charisma.

Chanter nukes have ridiculous aggro because they have a zero second stun built in. Never use them unless the mob is rooted, or you're going for a killing blow. They will always pull aggro off a tank.

yorumi 08-18-2014 01:18 PM

Quote:

Originally Posted by Fiyero (Post 1580959)
Chanter nukes have ridiculous aggro because they have a zero second stun built in. Never use them unless the mob is rooted, or you're going for a killing blow. They will always pull aggro off a tank.

I know I never use the nukes outside of killing a mob it's just more my annoyance with it specially in groups. It's just annoying when I'm in groups, everyone has haste and breeze, mob is slowed and I'll be siting at 70-80%mana and have no other option than to twiddle my thumbs. I just hate that cause even though I know I'm contributing I don't like sitting at that much mana, but there's nothing I can do, stuns and nukes are too much agro so I just kind of have to sit there and do nothing.

kaev 08-18-2014 04:55 PM

Quote:

Originally Posted by yorumi (Post 1580781)
I don't really expect things to always land, but seriously half of the green mobs I kill broke charm early and lull spells land maybe 10% of the time? I'm 24 with 167 chr, you'd think on greens I'd just have the base 5% chance to fail at this point. It's just been a little frustrating when you feel like most of these tools exist more as a joke than something useful for overcoming the challenges in the game. Lulls never land, chanter nukes have such a ridiculous agro pull and such an astronomical resist rate I can't ever use them except for the final hit on a mob that's running.

Even in groups the only spells I ever cast on a mob are tash and slow. What's the point of all these spells when tanks can't reasonably out agro them?

edit: and sorry I'm kind of derailing the thread with my rantings at this point.

Not sure how you manage lull spells landing only 10% of the time. My Paladin with 94 charisma lands Pacify ~ 50% of the time on blue-cons (noticeably better than that on low blues) with crit resist trains of doom less often than one cast in ten. Buffed to 134 charisma it actually works well enough to use in Sebilis where a crit resist means the Rogue is dragging my corpse back to be rezzed.

Tasslehofp99 08-18-2014 05:24 PM

Quote:

Originally Posted by yorumi (Post 1580904)
For charm specifics I first tried charming mino slavers at level 12. I pulled with tash, charmed, and then immediately pulled another to get them killing as fast as possible. Since the zone line was close enough I tried 8 different times. Only one time was I successful in killing the pair. I'm a high elf but wasn't geared at that point, I had over 100 chr though. I gave up got an animation out and changed what I was going for.

At 16 I decided to try charming again, got some chr gear out of tunnel and went to lavastorm. I was successful in the sense that I got levels out of it but I was using the najena zone line a lot. Typical kills would require almost a full mana bar. Chr at this point was 150 I believe.

At 19 I decided to try killing nek guards at the bridge. Soothe wouldn't land on blue guards so I gave up, got an animation out and soloed the single guard at lava zone and the stone guardians.

At 20 I did gorge hounds in EK. Lots of early breaks, lots of rooting so I could recharm, but it got me to 22. At that point I had my chr buff so I'm up to 167 now. Did crag spiders to 24, same thing needed a lot of rooting and a typical kill required 70-100% of my mana. At 24 spiders were being camped by 3 other people so I went back to gorge hounds to get a bubble of exp so I wouldn't delevel. Thats where I got the 50% break rate on greens. I was going to try getting some of my incandescent armor and went to fight shadowmen. Out of 10 casts calm landed once before it critical resisted and I gated out. Came back, resisted 12 times before critical resisting and I couldn't get a spell off and died.

I'm not trying to hijack the thread but what exactly am I doing wrong? Most guides and players suggest resists are so bad but I've been experiencing a nightmare of resists.

Sounds like you need to start investing in some charisma gear.

Fiyero 08-18-2014 05:45 PM

Quote:

Originally Posted by yorumi (Post 1580972)
I know I never use the nukes outside of killing a mob it's just more my annoyance with it specially in groups. It's just annoying when I'm in groups, everyone has haste and breeze, mob is slowed and I'll be siting at 70-80%mana and have no other option than to twiddle my thumbs. I just hate that cause even though I know I'm contributing I don't like sitting at that much mana, but there's nothing I can do, stuns and nukes are too much agro so I just kind of have to sit there and do nothing.

Well, generally you'd be doing crowd control or using a charm pet to outdps the rest of the group. Where are you grouping?

yorumi 08-18-2014 06:39 PM

Quote:

Originally Posted by Tasslehofp99 (Post 1581333)
Sounds like you need to start investing in some charisma gear.

I'm at 167, tryin to get more but it's not like I'm not wearing any.

Quote:

Well, generally you'd be doing crowd control or using a charm pet to outdps the rest of the group. Where are you grouping?
Been around various places, upper guk, highpass, unrest. I don't feel at all safe using a charmed pet in a group, with it breaking every couple minutes or less I'd just burn up all my mana. I'm not always sitting near full, a haste cycle does drain me way down, it's just I can med it back a good bit before it needs to be renewed.

Really though my place in a group isn't something I worry about too much. Haste, slow, and breeze are enough, I just never feel right when I'm sitting around with mana to spare even when I know I'm doing nothing wrong. It's more the soloing where I feel like I must be doing something wrong and yet all it seems like I can do is try to push my charisma even higher. I expect charm breaks, I expect resists, I just don't expect that in any frequency from green mobs.

Vladesch 08-21-2014 02:35 AM

A lot of complicated replies so far...

1) Invis, but this isn't something you should have to do until you're finished for the session.

2) A mobs debuffs will remain after it's charmed. (I think that's what you're asking)

3) give charmed pet 2 rusty daggers. (they sell them at hallards in e fp)
snare target mob. send in pet. Cast flame lick repeatedly to keep agro.
Pet takes no damage and has the advantage of striking the mob from behind.
You will only get 50% xp because pet does most of the damage, but it will still be great xp. not worth trying to do over 50% damage.
if charm breaks root or snare if you have to. IIRC you dont need to at lower levels.

If you can kill other animals that's even better because you can fear and med.

Decent places to go to:
Karanas (sth karana and along the beach you wont get adds)
Loio (tigers)
Fironia vie (leeches). Western zone to EJ is a good spot.
Overthere (tigers)
EJ
TD (raptors) I think they are still animals, not certain about this.

iruinedyourday 08-21-2014 02:59 AM

Quote:

Originally Posted by yorumi (Post 1580972)
I know I never use the nukes outside of killing a mob it's just more my annoyance with it specially in groups. It's just annoying when I'm in groups, everyone has haste and breeze, mob is slowed and I'll be siting at 70-80%mana and have no other option than to twiddle my thumbs. I just hate that cause even though I know I'm contributing I don't like sitting at that much mana, but there's nothing I can do, stuns and nukes are too much agro so I just kind of have to sit there and do nothing.

Just get that mana back to 100 so you can knock it back down to 10 after you haste everyone :(

iruinedyourday 08-21-2014 03:04 AM

Quote:

Originally Posted by yorumi (Post 1581457)
I'm at 167, tryin to get more but it's not like I'm not wearing any.



Been around various places, upper guk, highpass, unrest. I don't feel at all safe using a charmed pet in a group, with it breaking every couple minutes or less I'd just burn up all my mana. I'm not always sitting near full, a haste cycle does drain me way down, it's just I can med it back a good bit before it needs to be renewed.

Really though my place in a group isn't something I worry about too much. Haste, slow, and breeze are enough, I just never feel right when I'm sitting around with mana to spare even when I know I'm doing nothing wrong. It's more the soloing where I feel like I must be doing something wrong and yet all it seems like I can do is try to push my charisma even higher. I expect charm breaks, I expect resists, I just don't expect that in any frequency from green mobs.

you should be good with pet if you cast a stun>cast your level 4 mez> tash> ask sham to malo (or just get a malo instantly if your sham is good)> re-charm..

unless your pet is hasted, you should be 100% safe to do this! having the level 4 mez in the cycle is what makes it easy peasy.

:)

Hope that helps! unless you were already doing it hehe

Also if you have a REALLY good cleric with you, they will have a stun ready and stun that thing before it even hits you once.. Fiyero knows what I'm talking about :)


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