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-   -   Halfling warrior.. bad idea? (/forums/showthread.php?t=174695)

Wrench 12-17-2014 02:55 PM

Quote:

Originally Posted by Bodybagger (Post 1715773)
Even then, stun immunity is overated, melee push causes most interrupts

interrupts? wtf? were talking about warriors in this thread

Jimjam 12-17-2014 04:41 PM

Quote:

Originally Posted by webrunner5 (Post 1715819)
Like I said, as the other mob runs in and kills the Enchanter. Nice. :( A Tank is suppose to be beat on while the others have a chance to root or mez one, not let it hit them. Duh. Wow. That only works very often. The other mob paths back trust me as soon as the healer heals or a Shaman slows, Enchanter Mez's etc., unless it is a mile away. And with the latest patches sometimes you have to zone to get agro off anymore.

I see and know what you are saying. BUT it is VERY time consuming and risky. You are talking best case hope here pull after pull. But everyone has a different opinion on how to pull, get agro, etc. So I will concede you do what you want I will do what I have done that works for me. Unless you have a Mage in the group that can summon Arrows, you will run out of them quick, so then you have to go with "get beat on" like most groups end up doing. And that is why you have a Tank in a group to get beat on till others root, mez, park etc.

Are you sure you know what I am saying? I think you misunderstood the situation I was describing.

I meant when a monk pulls a bunch of mobs, FDs away from the group so no one has any aggro, the mobs start to path back then the warrior tags one (with sneak activated) to get a single pull.

Why would the other mobs run in to kill the enchanter? Only one mob has anything (the warrior) on its hate list at this point.

When I was talking about Halfling warriors tagging from a fd I wasn't describing a situation where any one else already had aggro. It was a separate point to the ease of cycling through mobs.

Is it so strange for a warrior to turn up to a group with hundreds of bandages/arrows? I mean you might as well have something in those slots before you fill them with loot.

webrunner5 12-18-2014 05:12 AM

Quote:

Originally Posted by Jimjam (Post 1716118)
Are you sure you know what I am saying? I think you misunderstood the situation I was describing.

Is it so strange for a warrior to turn up to a group with hundreds of bandages/arrows? I mean you might as well have something in those slots before you fill them with loot.

I understand. And I usually have 2 bags just filled with weapons. And most Warriors end up being Loot Whores. So I never carry over 2 bags of arrows. Add 2 bags of bandages and you are SOL for much loot. Sounds like a lot but when I play I play for hours. So never going to have enough Arrows for that long. :(

Bodybagger 12-19-2014 02:45 PM

Halfling isn't even close to the worst choice for a warrior... honestly gnome, human, half elf, wood elf, dwarf, and dark elf are all behind Halfling imo if I were picking. I'd be picking between Ogre>Troll>Iksar>Bar personally, in that order save for a fresh rolled server where Barb would win out for me because I hate faction work and being evil SUCKS on a new roll without all the help of ports and developed economy etc. Makes almost no difference with full support form a server full of people... but big factor without tons of help. But otherwise, Barbarian is the only warrior I would choose over Halfling if picking a non evil race, and the advantage there is only awesome looks, great starting area, and slam.

loramin 12-19-2014 03:36 PM

For what it's worth, on live on the Bristlebane server my friend had a Halfling Warrior who regularly main tanked for the top guild on the server (I'm referring to Meridoc of Club Fu for any former Bristlebane players). So whatever limitations Halfling Warriors might have, they didn't stop my friend from main tanking the toughest encounters on the server.

... then again, P99ers are like a million times more min/max-y than live players ever were, so you'll have to deal with that.


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