Project 1999

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-   -   Does "Classic" mean a few dozen hold thrawl? Or why every mob should pop every 6 hrs (/forums/showthread.php?t=254108)

Ravager 09-28-2016 12:42 PM

Quote:

Originally Posted by raato (Post 2369387)
If we wanted as accurate classic gaming EXPERIENCE (not mechanics) as possible, like P99 advertises itself on FRONTPAGE, we would have to take original EverQuest subscription base and divide it with server count available back then and compare it to the p99 subscription base and adjust raid boss spawn timers to reflect to original player count.

This wouldn't make any item more "common" than it was back then, because we have to take in consideration that instead of one server, there was atleast 32 servers back then. So in fact there was 32 times more content and items available.

For example (pulling these numbers out from my hat since I dont have time to search history or have access to the p99 data):
- Original EQ (2001): about 300k subscriptions on 32 servers means about 9k subscriptions per server
- P99: about 25k (just pulling this out of my hat) active accounts within few months

-> Original respawn time of raid mob 7 days
-> P99 respawn time of raid mob (7d / (25k / 9k)) = 2,5 days

And with limiting 1 kill per raid boss per guild per original spawntimer (7d for example) to make it so not a single guild can abuse lower spawn timers.

And if we want to get even more accurate top end content, we could compare 60lvl chars on live back in 2000 (might be harder to find info on this) and on P99. I remember that there was times of day when on live at the server I played there was under 20 60lvls online, top end content was contested by 100-150 players, not 700 players that we have on P99 contesting.

And then there is also restrictions what servers were capable of back then, I bet 200 players in zone is something that wasnt possible back then because it will desync zones on p99 too.

And since AoE nerf went live on P99, it has been clear that GMs are willing to make the non-classic mechanics to ensure classic EQ, I just hope they make the step to make top end content more classic too.

Change like this would make top end alot healthier: Top end guilds didnt have to recruit every mouth breather and asshole on the server to make sure they get 50+ ppls online at any time of day, nobody would have to stare at the wall for 16 hour variances to see the top end content, raid rules would not be needed for most parts. If top end guilds had to compare their e-dicks, they could compete on who killed mob with less ppl or fastest or whatever makes them feel superior.

I'm sure they'll give this idea all the thought and consideration they've given every other idea and then implement something completely different that just adds another layer of poopsock in 3-5 years.

Rygar 09-28-2016 12:54 PM

Need to do what the did in England with prisoners back in the day, send em all to a far off land, never to return.

Create an 'end game' server where only level 60s can one-way transfer. It would be a non-classic server with very fast respawns, people could kill whatever content they wanted and fill out their magelo profile of their dreams... they could just never return to blue or red.

Non-Classic server is non-classic, Blue server stays classic. Win.

Dinbin 09-28-2016 01:06 PM

Quote:

Originally Posted by Rygar (Post 2369415)
Need to do what the did in England with prisoners back in the day, send em all to a far off land, never to return.

Create an 'end game' server where only level 60s can one-way transfer. It would be a non-classic server with very fast respawns, people could kill whatever content they wanted and fill out their magelo profile of their dreams... they could just never return to blue or red.

Yup, call it "You Are Uber Awesome If You Are Here" if they wish and let them have at it.


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