Project 1999

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-   -   Larger / Scalable UI for playing on a TV (/forums/showthread.php?t=291277)

slayith 02-21-2018 11:51 AM

Shrug
 
I took the zip froom tupakk copied and overwrote the spellcastwnd.xml from duxa then all other edits are font size or x/y coords.
I make some edits every time I play trying to get more txt legible.

Tupakk 02-21-2018 02:10 PM

Quote:

Originally Posted by slayith (Post 2662284)
I took the zip froom tupakk copied and overwrote the spellcastwnd.xml from duxa then all other edits are font size or x/y coords.
I make some edits every time I play trying to get more txt legible.

Hehe nothing like kiddy scripting a UI for some 4K shit.

Tupakk 02-23-2018 02:15 AM

Quote:

Originally Posted by slayith (Post 2662284)
I took the zip froom tupakk copied and overwrote the spellcastwnd.xml from duxa then all other edits are font size or x/y coords.
I make some edits every time I play trying to get more txt legible.

Didn’t work on my tv went back to default. Does Duxa come with extra files that you didn’t transfer with it?

slayith 02-23-2018 08:14 AM

It was the duxa UI for p99, I copied only the 1 xml into yours. You can try just importing my spell gem window into your ui. Or check your uierrors.log to see if it's the client.

slayith 02-24-2018 01:15 AM

Ok lot of work added into this since my last post. I finished a workable player window thats not hideous. I have made the buff windows text large but havent messed with redoing it yet. This time i added all my default files to the folder so if there was something missing it will be included.

https://imgur.com/Sflfn0V
https://imgur.com/Sflfn0V
https://drive.google.com/file/d/1tBy...ew?usp=sharing

Tupakk 02-24-2018 02:30 AM

Quote:

Originally Posted by slayith (Post 2664001)
Ok lot of work added into this since my last post. I finished a workable player window thats not hideous. I have made the buff windows text large but havent messed with redoing it yet. This time i added all my default files to the folder so if there was something missing it will be included.

https://imgur.com/Sflfn0V
https://imgur.com/Sflfn0V
https://drive.google.com/file/d/1tBy...ew?usp=sharing

Wasn’t anything missing I was a tard and had a folder in a folder.

Your first version the font was all 6 so I toned it down to 5 and everything works perfect for me.

Did you stick with the six in this one as well?

slayith 02-24-2018 03:33 AM

Some stuff is still 6 where it fits. The player window has been completely remapped so everything fits nicely. Im literally working on the buffs window right now, and ive thined out the target window.

https://imgur.com/a/4hOUt
im up to the 8th button of 25 in the buffs window.. slow work even with find replace. After i get all the buttons in place ill see about making the window resizable and anchoring the objects.
Slowly seeing how it calls out the graphics, not in every instance but here and there.

slayith 02-24-2018 04:12 AM

https://imgur.com/a/hb6RO

finished buff window.. reuploaded UI
https://drive.google.com/open?id=1iH...hB0UGUfaroPpvo
https://imgur.com/a/hb6RO

slayith 02-24-2018 11:10 AM

I goofed the targetwindow, when i thinned the background i didnt realize i cropped out the spell cast bar with it. Adjusted the target window to keep both yet still have the minimilistic approach.

EQUI_TargetWindow.xml

slayith 02-24-2018 12:05 PM

Working on the Inventory window now, will remove the information already included in the player window. Then i will focus on making the inventory squares much larger and functional for 4k. I already enlarged one square so now its just a matter of duplicating and making a new screen to hold it all.

The work would go much faster if my client wouldnt dump every 10 ui reloads or so. Then i have to wait for the character to LD.


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