Project 1999

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-   -   Item Recharging on Green/Teal (/forums/showthread.php?t=341601)

nenja 11-19-2019 05:32 PM

Quote:

Originally Posted by Nirgon (Post 3030032)
... The knowledge of it also wasn't nearly this wide spread, like to the point of having mandatory raid requirements of having items to recharge.

Exactly this. It creates a further divide between casual and hard-core players, not just without but also within a guild. A player's value to a guild shouldn't be judged partly or in large on their ability to get and maintain a handful of rechargable items.

Nirgon 11-19-2019 05:36 PM

So their value shouldn't be measured by their value - blame the meta instead tbh and the competitive playing field . Right now if you're a warrior that doesn't show up with a mallet, you are shit and hit the bricks pal. I wouldn't disagree as a guild leader competing against other super tryhards.

Back to the point, this was lesson common than boxxing and wasn't discovered until a much later era... then quickly fixed

Ligma 11-19-2019 05:45 PM

Personally I see rechargeables as an extra layer of abilities, like AA. Yeah, in a lot of situations it's really OP but so what?

Nerfing recharging won't even stop people from using mallets and root nets since they're so easy to get.

And still doesn't change that soulfire is stupidly powerful. Or donals BP for all of kunark.

bum3 11-19-2019 06:23 PM

Quote:

Originally Posted by Ligma (Post 3030063)
Personally I see rechargeables as an extra layer of abilities, like AA. Yeah, in a lot of situations it's really OP but so what?

Nerfing recharging won't even stop people from using mallets and root nets since they're so easy to get.

And still doesn't change that soulfire is stupidly powerful. Or donals BP for all of kunark.

Aye some of those things need to be equip cast only or class required.

Kirdan 11-19-2019 06:42 PM

If recharging items via vendor is removed, then there's no excuse to keep soulfire usable by non-paladins. Both were removed from the game after the abuse became an issue.

this user was banned 11-19-2019 06:43 PM

Quote:

Originally Posted by Ligma (Post 3030063)
Personally I see rechargeables as an extra layer of abilities, like AA. Yeah, in a lot of situations it's really OP but so what?

So what? Well it goes against what this project supposedly stands for:
"Our goal is to restore the magic and difficulty of the original Everquest game, including the mechanics, interface, and challenges of Original Content, Kunark, and Velious. Project 1999 is the most popular and most accurate reincarnation of Old School Everquest."

If people weren't using item recharging much in classic and it's an exploit then it probably should be removed like it has already been done on Red. Clickies break the goal of restoring the difficulty of the original Everquest game if their widespread abuse wasn't present in classic EQ.

Nirgon 11-19-2019 06:45 PM

one is a blatant exploit, the other was usable like guise from inventory

Vizax_Xaziv 11-19-2019 07:13 PM

Quote:

Originally Posted by Kirdan (Post 3030126)
If recharging items via vendor is removed, then there's no excuse to keep soulfire usable by non-paladins. Both were removed from the game after the abuse became an issue.

I'd love SoulFire to be equicast only. Give Pally players a little something extra to offer raids

this user was banned 11-20-2019 03:35 PM

So we are all ok with items like Red Wood Wands being abused to quad kite stuff in seconds at 5pp a recharge each? It just feels horribly wrong to leave things like this in place.

Tecmos Deception 11-20-2019 03:46 PM

Quote:

Originally Posted by this user was banned (Post 3030128)
So what? Well it goes against what this project supposedly stands for:
"Our goal is to restore the magic and difficulty of the original Everquest game, including the mechanics, interface, and challenges of Original Content, Kunark, and Velious. Project 1999 is the most popular and most accurate reincarnation of Old School Everquest."

If people weren't using item recharging much in classic and it's an exploit then it probably should be removed like it has already been done on Red. Clickies break the goal of restoring the difficulty of the original Everquest game if their widespread abuse wasn't present in classic EQ.

I read that quote as SUPPORTING ridiculously-powerful classic mechanics.

EQ's "difficulty" and "challenge" were there on live like they're here now. The broken mechanics were there too. The changes have been everything else. The internet, you, 3rd party resources, etc.

It's like when Marty goes back in time with the almanac from present day. Betting isn't easier in the 1950s than in the 1980s... it's just that he already knows what to bet on.

In the same way, P99 isn't easier in 2019 than live was in 1999... it's just that we already know what to do. The quote doesn't say they are trying to recreate the feel of the game, or create a totally different game that is as awe-inspiring for us today as EverQuest was for us in 1999. It says it is the most accurate reincarnation. Not the most similar experience. P99 isn't a "spiritual successor" that is going to do all the things the original devs wanted to do but didn't know how to pull off.


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