kaluppo |
11-19-2019 09:13 PM |
Quote:
Originally Posted by LiQuid
(Post 3029803)
As someone that recently replayed those levels, let me tell you at that level SoW literally takes 20% of a shamans mana bar (at least it did for Ogre, which I assume your shm was cuz it's the only proper choice for a shaman). I was one of those "assholes" that refused to sow noobs when I hit level 9 on green because every time I entered a zone I got more /tell requests for SoW than I had mana bar to cast them, which would have been 10 minutes of just sitting to get it back.
The reason your druid was likely able to sow your team is because druids are useless and have no other helpful spells. Sowing everyone is their only duty to a group. Shaman got other things to use their mana on.
I hope I cleared up your issue
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Druids can heal, snare mobs, root adds, Harmony pull outdoor zones, str buff, skin buff (HP+AC), DS tank for extra damage, Dot if mobs die slow or nuke if mobs die fast. In outdoor groups Druids can charm animals to do extra DPS for group.
All that can be done at lower levels. At higher levels you can add port, wolf form, regen and eventually the all sought after PotG for the sweet mana regen.
So the only thing useless is your lack of understanding the Druid class. I hope I have cleared up your issue ;)
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