| skorge |
12-19-2019 05:46 AM |
Quote:
Originally Posted by Cen
(Post 3053162)
What's funny is on Rallos, we kind of didn't do it that way. When it came to camps and stuff, people had reputation and we sort of had our own laws. People with enough bad rep labeled as player killers would be killed on sight by everyone working together. It was weird that we had "PKers" on a PvP server.
There would be isolated incidents of camps taken by pvp force but usually vengeance came with enough witnesses.
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This. If a pvp server could work together on item camps why can't we? I know there are a few greedy people out there, but I am confident our server could work together on these 3 camps.
In the first few days, we all formed lines and waited our turn for the Thex Dagger quest. At this point in time it was considered an epic item (we all didn't know when the quest would get removed).
On Red we all were respectful of each other when it came to the manastone camp and other camps. People basically let each other camp the manastone.
I think the problem here on Green/Teal is that nobody trusts each other, not even the devs. Nobody wants to give us a chance. I believe we can make it work. I'm not trying to sound cheesy but I honestly feel we, as a server, can make these camps work.
There are already server rules set up, if we follow these and then put a special agreement together (like a few camps on blue) I feel we don't need the list, on all 3 camps.
I feel like this should have been approached earlier in the cycle and an in-game script/function should not have been the solution. It's just not in the spirit of EQ to force these things on players. We all love EQ because of no restrictions. It's one of the only games where you can drop a level 50 item on a level 1, for example. This is no different then putting a level requirement on an item.
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