| loramin | 
			03-21-2021 11:10 AM | 
		 
		 
		 
		
		
		If we're being honest (and looking to the upper-left corner of this page), I think the only "correct" answer for Project 1999 is to use the classic ZEMs. 
 
Now I can already hear the replies: doing that won't fix the "XP Highway" problem.  You're right, but here's a newsflash: nothing classic ever will!  ZEM highwaying was fixed on live by having new expansions, with new zones ... new zones with better loot and (often) better ZEMs (eg. Paludal Caverns).  And of course "classic ignorance" (of what ZEMs were) was also a factor. 
 
Since it's impossible to restore ZEM ignorance, and since we will never have new zones here (or maybe we'll get our first custom one in 2030), this is inherently an unsolvable problem: classic EQ was never designed to be played for this long without new content! Thus, P99 can choose between the classic option (classic ZEMs), or the "we're trying to fix a game that's inherently broken in it's recreation here" option (rotating ZEMs).  But while the latter option would be better for the game, the staff will almost certainly never institute it, because it's not classic. 
 
If that's the case ... let's just go back to the classic ZEMs.  Their current choice, "unclassic ZEMS that create XP highways", doesn't seem to serve the project. 
 
P.S. FWIW though, as much as I'm arguing for what I think is "most classic", because that's what this place is about ... if I had a vote, I'd vote rotating ZEMs.  Yes it's unclassic, but the even bigger principle than "keep it classic" here is the principle of "classic EQ was freaking awesome, and this place exists to let people experience that awesomeness". 
 
Highways don't let people see a huge percentage of the content, so in that sense they don't serve the even larger interest of the project.  Rotating ("mysterious") ZEMs, unclassically every 6-12 months or so, would still be close to live ... and would let people see more of the awesome game of classic EQ. 
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