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For most of my play time even on a bad solo character, I am better off soloing.
In olden days I think a big advantage of grouping was that people weren't that good at the game and probably needed a group to survive. The other advantage is when there are so many mobs that it works out, particularly in kunark zones like dreadlands where mobs are just everywhere and you can get some serious churn going. But I think there should be a group exp bonus, and definitely a full group (6 player) exp bonus so that the bonus player is basically free which I believe red has. With that config any extra 6th person is worth having if they are active at all and not training the group. |
Full groups with 22 years of knowledge absolutely churn zones and most of them need mobs added. If another group enters the zone...things get even more stretched.
When soloing, mob density isn't an issue, exp is faster (most of the time) and you get all the loot. I'd say add more mobs or a faster respawn time (removing some of the 21 minute and 14 minute respawns in certain dungeons) is an answer. Or you buff group exp bonus. I think group exp bonus is the best route since it increases player interaction which leads to people enjoying the game more and playing longer. I've leveled multiple toons solo and I eventually quit playing them and then leaving the server for 6 months to 2 years. Toons I've leveled with groups have led to much longer engagement and enjoyment. My favorite leveling was on red with the 290% full group bonus + pvp because you became bonded to teammates that were undergeared and not there to gank. That plus a random twink coming to pvp you made the game pretty damn fun and engaging. Red's is probably too large, but trios and up should pace the same as solo and the solo incentive should be gaining all the loot. |
Yeah leveling in groups on PVP was also incentivized by the fact that lone work PK's have a little more to deal with, though on red 1.0 they didn't have much to fear since no item loot and they could gain all your coin and the pride of ruining your leveling experience (so next red will probably address that in one way or another)
But agreed. |
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Real men hunt Giant rats alone on their lvl 8 untwinked rogues in the sewers!
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*whistles innocently* https://i.imgur.com/90qFVi9.png https://i.imgur.com/wwr6CXh.png You know it's pretty neat I can track back mesmerize, charm, and all the other Enchanter effects directly to their functions out of a year 2000 client because it seems they actually have unique functions written for those spells which the other spells don't have. Just laying things out for now. |
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