Project 1999

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Angkar 04-20-2012 12:30 PM

Quote:

Originally Posted by Rogean (Post 626180)
Moving this over to discuss some ideas thrown at me:

Go back in time to pre-release, and make better decisions?

jdklaw 04-20-2012 12:34 PM

Quote:

Originally Posted by heartbrand (Post 626250)
oh god here come the few poopsockers left on this server shitting up this thread. Do a search function for XP. The VAST majority of people left this server for one of two reasons: 1) Getting griefed at launch because of no guard assist etc. 2) The XP rate being too low for a PVP server where getting a group/XPing is much harder, and having alrdy "done" the grind on blue.

I get it, the few people left here want to have a monopoly on the high end content by setting the bar incredibly high for entry to the end game, it's not unlike the entire concept of needing a professional license to work as a dentist or lawyer or doctor, etc. If you want to actually increase the pop, the exp boost should apply across the board, and at the very least don't penalize groups for trying to help hybrids. Good luck Shadowknights in Kunark at level 54 cuz I'm not grouping with 3 gimp hybrids in my group and getting .01% exp a kill on whites and yellows in sebilis. Took a PVP death? Sorry 1 hour of your time.

A lot of you are missing the point that some of these changes will be needed for Kunark as well.

Wow man, calm down, relax, take a breath.... No body came at you so aggressive for you to just stomp your feet and get all pouty. This is suppose to be a legit discussion not something for you to get mad at when someone from Nihilum posts a different idea than you.

Global OOC = thanks
No mana on death = maybe a little bit of mana, at least enough to survive a bind camp with root/gate/heal something... If I pop up into my bind zone thats outdoors and a druid is able to track my location, I would like to be able to mem a spell and gtfo
pvp exp loss = keep it plz
Hybrid xp penalty removed = might be really nice, because it is very discouraging trying to xp with a hybrid... I might even say removing hybrid penalty and leaving exp bonus as it is would be the best choice

Lazortag 04-20-2012 12:34 PM

Quote:

Global OOC going in with next patch (Level 10+), No @ YT, There's already an XP Bonus, will discuss hybrid penalty, will see about fixing mana on pvp death, I like the no binding in FFA zones - will ask nilbog his opinion, resist system is null, and we have more content being released on patch too.

no exp loss on pvp death: You guys can discuss that. It is currently serving multiple purposes of providing atleast something to deter people from bind rushing / kamikazing against odds, as well as giving people a reason to continue EXP Groups at 50. Toss out opinions though.
I don't have strong opinions on Global OOC, exp or the hybrid penalty. I think yellow text is a horrible idea for reasons that I already elucidated in several threads (and which were mostly ignored by the people trolling for YT). I think that exp loss on pvp deaths, and no binding in raid zones are unnecessary if you simply make casters go oom when they die in pvp. This is just how it was in classic, there was never a need to disable binding in raid zones or make people lose exp, because casters couldn't effectively bind rush with no mana. I think it's unfair to remove a unique ability of these classes (binding anywhere) when the less extreme, more classic deterrent to bind rushing (going oom after you die) hasn't been tried yet. Some zones were binding disabled on Live already (hate, sky, kunark dungeons, TD eventually) and so it should just stay that way - there's no need to disable binding in even more zones.

Mornin3.0 04-20-2012 12:51 PM

Quote:

Originally Posted by Bhubbles (Post 626205)

Wild Card - Make the ecommons tunnel or zone a non pvp zone - not classic I know but atleast a place where people can trade, form groups, or find a port/rez.

I will find away to abuse this. Do not do this. or Do not have others hide in EC from pvp. OH GOD NO. PLEASE GOD NO.



Also.




Other opinions from a PvP perspective-

Global OOC- Great for the pop so low. People claim it will be spammed with trolls they dont wanna see but those are also the people that will be spamming it with WTS Bone Chips and crap I dont wanna see. Basically we all need to suck it up because the benefits it will provide to lower/mid levels outweighs the spam. lvls 1-40 is ghost town.

Experience Rate- Tho I used to think classic exp would be awful, It wasn't that bad. Now I have changed back again. The current exp bonus would have helped 4 months ago. It was simply too little/too late to have any population change. Honestly not sure what best solution is for this except maybe temporary mega exp boost lvls 1-25 or something to condense the population. Hybrid Exp is not needed (It was designed for population control of a much much much larger server. Not for reliving a classic game).

Yellow Text - Rogean, it is not that bad. In fact, for those that like to pvp, It is great. I highly suggest you reevaluate this or atleast provide some more direct feedback into why you hate it so much(if you already have provided those details, sorry I missed). People that hate YT will eventually like YT. Dont tell me it only increases griefing.. People go to far more extremes with fraps and SSs on the forums to grief already.

No Mana on PvP death-
Sounds fair. Maybe start with 5% mana or something just so people can do something to protect themselves if needed?

No binding in raid zone- I how this was in classic or when it was changed but follow that timeline. I have been screwed by it on numerous occasions but I was under the impression it was classic. So it is simply an obstacle that I would need to overcome and not bitch about.

City Bind - When I am bored I will probably sit in cities and kill people who just died. Sure lets do that one............................................... .....

More Content- All pvprs are gone after their changes were ignored. We dont wanna grief the bluebies off too do we? I see tehruoh cry in a new thread every 3 days.

Exp loss on PvP death- They must have some penalty. Keep it in, not that big of deal.

Ducking to cancel spells - Please.

Final Thoughts- Though many people use the argument this is classic EQ and what not.. or Rydar was on his fake forum account saying it is project"99"..... This is not 1999. There are not thousands of people on this server. Tweeks must be made.

^just my opinions. Love em/hate em I dont care.. My voice my Vote.

SamwiseRed 04-20-2012 12:58 PM

could implement /testbuff instant lvl 20 or 25 with basic gear. yes this is ez mode, not classic, ect ect ect. normally i would flame the hell out of someone who would suggest this but if you step out of that "not classic" mentalility and think about what the red server is supposed be then it kinda makes sense. 1-20 is literally just a time waste i mean unless you yearn for some Crushbone pvp theres no point. anyways just throwing out a far-fetched idea.

Mornin3.0 04-20-2012 12:59 PM

Quote:

Originally Posted by Nizzarr (Post 626198)
Counter-troll.

I'm here to PVE and kill my competition. If I wanted mindless pvp, id play on a QvF server. or a 3 zone server.

I guess I'd like to remind you that this is Everquest we're playing. Exp is more than fine as it is, if not too quick already.

Counter-troll

If your here to PvE then you shouldn't of got banned from Blue. I understand you and I have different mindsets for this server but you and your guild will be the only ones left on a boring dead box that will only have a population above 1 when it is raid night. Something drastic needs to be done/should have been done 3 months ago. Population is going Down, Not up.

Hovis 04-20-2012 01:03 PM

Quote:
Originally Posted by Heartbrand
Global OOC / YT/ 200% EXP Bonus / Removal of Hybrid Penalty or @ least removal of penalties on groups / no exp loss on pvp death / no mana on pvp death / no binding in raid zones / fix resist system especially MR / Sol Ro Temple

i agree with everything he said
global ooc is MUCH needed
YT will only make PVP more enjoyable

Hybrid exp is just ridiculous
even with the current exp mod implemented it still takes a long time to level up. especially for new players who aren't here with friends - they are very limited to certain classes that can solo (casters)

exp loss on pvp death is a bit ridiculous - the way to deter bind rushing is make it so no one can bind in FFA zones or adjacent zones (lavastorm, etc)

Resist fix is MUCH needed - hope the new system is good!

content ++++

HappyTr33z 04-20-2012 01:13 PM

Remove group hybrid penalty, keep self penalty.

Teeroyoyort 04-20-2012 01:18 PM

I think encouraging the quantity of mid lvl gaming by just reformulating the xp bonus. Allow 120% xp bonus from like 1-12, 100% 13-25, 30% 26-46, 0% 46+

On pvp death no mana + 45% life + invulnerability from pvp attacks in buff form that fades in 10sec or by casting/engaging anything. When it fades maybe give some hp/mana back if fadded after full duration. If broken early you're still oom/low life. That would discourage bind camping.

City Binding and/or No Bind in FFA zones

XP loss on death is trival imo

Someone mentioned EC as a trading zone and safe from pvp. I like that idea. One zone you can trade, listen to ooc and afk safely in while enjoying global ooc.

hijinks 04-20-2012 02:06 PM

If you want to solve pop problems, release Kunark.. accelerate the timeline, the time-line was 'supposed' to be accelerated, seems slower than DIRT.

Bottom line.. Classic is ASS boring, Kunark was literally like EQ 2.0-- there is a limited amount of people in the WORLD that would even consider playing a 12 old pvp emu box, the majority of those people are on blue.. If I was playing on blue, I would be so ass bored of sharing spawns and waiting for my turn on the calendar and not being able to attack anybody that I would def try Red, but why try Red when it's in the stone ages?

People need to stop bitching about the pop, Kunark will fix the pop.. and you can quote me on this when Kunark is released and our pop is over 200 steady again.


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