Project 1999

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-   -   Game Mechanics: /makeleader (/forums/showthread.php?t=88318)

Chronoburn 09-20-2013 03:09 PM

These are not game changing mechanics really (pretty much everything Ele posted today). If you want this piddly crap fixed, download the source and do it yourself.

Not trying to be rude but the number of developers are few and there is a ton of higher priority items on the list ... velious, red99 fixes, and teams99 new server ..

Raavak 09-20-2013 03:46 PM

Quote:

Originally Posted by Chronoburn (Post 1121761)
These are not game changing mechanics really (pretty much everything Ele posted today). If you want this piddly crap fixed, download the source and do it yourself.

Sorry, have to agree with this post. The /makeleader and crafting kits combines destroying stuff is pretty trivial stuff. Yeah, not Classic, but its gotta be way, way down the list of things to do. Neither changes gameplay really.

Calabee 09-21-2013 07:20 AM

Quote:

Neither changes gameplay really.
CoH anyone?

khanable 09-21-2013 08:27 AM

Needs to go, make it so!

Splorf22 09-21-2013 11:52 AM

Quote:

Originally Posted by Calabee (Post 1122553)
CoH anyone?

Nod. That being said, if devs fix any of Ele's threads before my 'combined loraen bugs' thread which has stuff that is, like, super important dude, I'm going to cry.

Ele 12-03-2016 05:52 PM

bump

Rygar 12-06-2016 10:04 AM

I endorse this change, definitely OP in coth chains and such. Was a major struggle in classic EQ, having to camp out a bunch since groups got bugged. People would lose pets, get disconnected, etc.

I will say though, staff has taken a soft stance on some things such as not putting in the 70% slow on wavecrasher initially (which was unresistable) for sake of having OP items in the multiverse.

Maybe a blind eye will be turned to this as well?

Brontus 12-06-2016 11:33 PM

The implementation of the /makeleader command has nothing to do with game play and is in fact compatible with P1999 "spirit of classic EverQuest" mission statement.

Rygar 12-07-2016 09:34 AM

Quote:

Originally Posted by Brontus (Post 2418011)
The implementation of the /makeleader command has nothing to do with game play and is in fact compatible with P1999 "spirit of classic EverQuest" mission statement.

It was part of classic and as mentioned does indeed affect game play with coth chains, group reforms due to LD, and other mechanics.

It could be a small part of a bigger puzzle. Imagine if monk sneak pull mechanic was nerfed along with this (so that monks actually need coth on pulls, instead of just being used to bypass mobs), leader going LD could cause slow downs and issues with monk being stranded.

I get it, its something that should have launched day 1 if devs thought it through... but part of classic is dealing with some of the laughable oversights, helps to make EQ vintage and put a splash of hard mode in there.


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