| loramin | 
			11-20-2019 07:09 PM | 
		 
		 
		 
		
		
		
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					Originally Posted by cd288
					(Post 3031237)
				 
				They were able to be, people just weren't familiar enough with the class to use them as such whether due to simple worry about dealing with Charm breaks and/or not realizing truly how good Charm DPS was. Knowledge took longer to spread back then, you didn't have the uber data mining and parsing that goes on today where every single player in the game would know within like a weak how good Charm DPS was. 
			
			 
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 Let's put this in context shall we?  I played a Shaman.  We had the Shaman's Crucible forum, where we discussed things like "cann-dancing".  If you're not familiar with the term, it means meditating, waiting for the game to synchronize over the network with the server, then standing, casting, and sitting back down again before another synchronization point.
 
Now, you're going to try and tell me that Enchanter players, who had their own forum to discuss strategies and tactics, and who were every bit as smart as Shaman ... couldn't figure out that it was a good thing to cast one of their spells?
 
Again, I  completely understand that players today have far greater knowledge today than players back then.  But you're stretching the "they were just dumb back then" argument entirely too far: it can't possibly explains the discrepancy.
 
	Quote: 
	
	
		
			 
			
				
					Originally Posted by cd288
					(Post 3031237)
				 
				The ability was there. Saying Enchanters need to be nerfed simply because people didn't use the ability as frequently or as optimally as they have learned to do is just such a stupid argument. 
			
			 
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 That's not my argument.  My argument was that if there was a viable, not overly complex (and also  awesome) way for players to solo well and do more damage than any other player in the game ... they wouldn't have just failed to notice that, even though it  was 1999.  
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