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EQ is the biggest tank and spank game ever don't even kid yourself.
WoW up until the end of TBC was the best MMO in terms of PvP, PvE and gameplay. Not everyone had cleared the content, it was difficult to obtain the top PvP gear unless you were good at PvP and not just a BG hero. It's a shame that subsequent expansions have been terrible. A bit like EQ after Velious. The problem WoW had is the community is awful and whilst we have trolls here the ones there, were 15 year old sand in vagina kids, who when schooled just told you to 'die in a fire' whereas on EQ you get trained at zone in until you leave bitches!! |
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I enjoy it because when I play the Red server I have an amount of control over my and others enviroments that you just can't find in other MMOs.
Now when it comes to blue I just quit around level 50, I don't find it particularly impressive. |
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3 things
#1 Bring back very good memories of my time in the game #2 Difficulty of the game itself. No company have enuff "balls" to make a game this hard anymore, mmo wise. Eve might be one but I never played and I feel it would be way too behind if I start now. #3 waiting on EQNext lol |
- The social aspect is stronger than on every other games.
Most classes cannot solo, or solo very bad. The main way to xp is grouping and there is no auto-grouping system like on other games so you have to look for people, talk to people, get to know people. Social networking is a really important part of the game. Trades and the same, if you want to buy or sell an item you have to go meet up the guy, talk money, talk trade, acutally play your character, not just face a standart Auction House interface. - Its "hard'ish" Death is a serious problem. Travels are long and risky. xp is long compared to modern mmos. All in all its not forgiving, you can call is time consuming or hard, either way it requires more dedication than your standard click and loot mmo. 0ne of the main skill factor is geography knowledge. - Its impressive Zones are huge, dangerous and impressive. Its ugly as crap but still is the only game after 10 years that gives you the feeling you are so small and weak (Velious will enhance that aspect widely). - Its special It has a lot of the old features from pen and papers mmo many modern games gave up. You need to eat and drink, there are no instances, some classes or races are stronger/weaker/xp modifiers. Class balancing is, for the least, strange and comes with extreme malus on xp. Its not based on the tank/heal/dps tryptic but rather on the old teank/heal/dps/control like City of Heroes or Dark Age of Camelot were. It makes group set ups more complicated and more colorful. If you ever need reason why not to play it: - Its fugly - Its slow, not just xp but combat is slow - Its unforgiving, time consuming and frustrating - For all this reasons people tend to take it too seriously and not find it any funny if you go Leeroy Jenkins in Sebilis |
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I think the only thing I liked more than the enchanter in EQ1 was the mentalist in VG (also a charm/CC class with other cool tricks) but we all know how VG is doing these days |
Memories, basically.
Camping sol a for fine steel with my boyfriend at the time to be able to afford platinum fire wedding rings. Getting killed by holly windstalker and never really learning my lesson about her. Having to figure out where the hell my body is for the first time. Getting lost in a new zone. Learning what "train to zone" means... the hard way. I love this game and it's because of the memories I have first playing it and all of the people I met along the way. I'm sure that's why so many of us go back to EQ again and again. |
1. PVP does not gut the game.
2. Fear of Death (puts the triumphant into winning). 3. It's just the right amount of hard. 4. Fantastic, varied classes - they all have their strengths and weaknesses. 5. Outstanding itemization. |
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