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Humerox 08-14-2010 12:36 PM

Quote:

Originally Posted by Lostprophets (Post 116488)
thats where the "Please be respectful to your fellow players and respect their space. If there is a guild getting ready to raid Hate for some armor and they start pulling creatures, don't go up there and sit on top of them pulling mobs in their area as well. If Guild A is doing Hate, then perhaps Guild B should be doing Fear. Basically, don't be a douche bag."

that rule comes into play. Imo if you see someone forming for a target and clearing mobs in the pathway for maestro or inny or something for example, don't try to pull through them, don't try to pass them, just simply wait for them to wipe (if they're on the pure path to them clearly and not clearing ALL trash), or thats just douche bagery if you try to leapfrog them, and from what i gather from this post that pulling shit like that is bannable on first offence?

Definitely running fraps from now on.

Just a thought here. What stops a guild from sitting in the entrance of Hate for days? There's even less for them to worry about this way...since simply sitting at the zone in is going to deter other guilds from even entering the zone.

Scenario. Guild A sits at the zone in of hate for 2 days. Inny pops. Guild B has a tracker in zone. Guild B ports up.

Guild A then claims they were at zone in and therefore Guild B was disrespecting their raid.

See my point? Don't think this won't happen.

Lostprophets 08-14-2010 12:55 PM

Quote:

Originally Posted by Humerox (Post 116504)
Just a thought here. What stops a guild from sitting in the entrance of Hate for days? There's even less for them to worry about this way...since simply sitting at the zone in is going to deter other guilds from even entering the zone.

Scenario. Guild A sits at the zone in of hate for 2 days. Inny pops. Guild B has a tracker in zone. Guild B ports up.

Guild A then claims they were at zone in and therefore Guild B was disrespecting their raid.

See my point? Don't think this won't happen.

there's always gray matter according to GMs.
they just need to tweak the rules a bit for particular zones is all.

I.E. you cannot sit idle at the zone in of hate for more than like 1 hr (claiming the zone/poopsocking due to the rule i stated by nilbog before), you have to CONSTANTLY be killing stuff (excluding the trashy roamers that repop before the actual mobs that drop stuff, this also excludes buffing if for some freakish reason it takes you an hour to buff up...zurg guilds with like 60+, im assuming does.). or once the zone is CLEAR you must leave unless inny or maestro is up.

because that particularity is an error, i agree.

Humerox 08-14-2010 01:14 PM

Quote:

Originally Posted by Lostprophets (Post 116512)
there's always gray matter according to GMs.
they just need to tweak the rules a bit for particular zones is all.

Not arguing with you here, just want to point this out. You can kill the corner pops all day long...roamers too. Hate could be perma-camped by a single guild...IF it were left to players using loopholes and "play nice".

This was exactly what we all did before. The guilds of the time got together and clarified the rules. Player rules were made - in the interest of then AND future guilds mind you - then the camping loophole became obvious, and guess what? You all know what.

Not only that...someone came along and said "well, I weren't here...those rules don't apply to me."

People are going to find the loopholes and use them to their advantage, unless either the GM's make the rules, or the playerbase does.

That's why I have been advocating that the players get together and do it them doggoned selves...just like was done before; that way Nilbog and Rogean aren't hip-deep in petitions again.

All the old playerbase rules would have needed was an amendment that said "no camping". All the rules of engagement were laid out. Everything was specified...there were few, if any, gray areas.

The problem was...for whatever reason...devs said player rules were supported but not enforced. Which led us all BACK to this.

Someone is going to have to lay out the tweaks...and it should be the players versus the devs. I'd much rather them spend their time working on the game...instead of dicking around with us.

However...the new server rules are MUCH improved. Just want to reiterate this. :P

Lostprophets 08-14-2010 01:57 PM

Yeah, these rules are gonna bomb for the most part. Many guilds are gonna have their way and use the gray matter to benefit them into douche baggary.

I still personally just think bosses should go on rotations, like for instance:


Week 1:

Transcendence - Lord Nagafen
Divinity - Lady Vox
Remedy - Innorruuk
IB - Cazic Thule


Week 2:

DA - Lord Nagafen
Transcendence - Lady Vox
Divinity - Innorruuk
Remedy - Cazic Thule


Week 3:

WI - Lord Nagafen
DA - Lady Vox
Transcendence - Innorruuk
Divinity - Cazic Thule


Week 4:

Remedy - Lord Nagafen
WI - Lady Vox
DA - Innorruuk
Transcendence - Cazic Thule

Week 5:

IB - Lord Nagafen
Remedy - Lady Vox
WI - Innorruuk
DA - Cazic Thule

Week 6:

Transcendence - Lord Nagafen
IB - Lady Vox
Remedy - Innorruuk
WI - Cazic Thule

(Granted actual guilds and targets would be based upon the gms, rotation would be something like that.)

--- Sure this makes a few guilds wait their turn, but in the long run they will actually appreciate their loot instead of having Bob sell it for them...it's really sad to see people selling off spined dragon claws, Orbs of Tashina, Toberyn's Mystical Eyepatches or amulets of necropotance. I never played classic, but from what i hear, those were items showing more than some plat, more of a trophy, and not just another piece of loot.


This will kill any crying/fussing about anything except the fact it's on rotation, In addition, Leapfrogs or KS will straight up make your entire guild hit the banhammer

...And really, it's the only civil way to do things because I too have been too a meeting or two from the guilds and nothing gets resolved really from what i saw, so that scraps the whole guild leader/officers intervention. it's a waste of time/effort on each guild to come in and get nothing accomplished.

Skope 08-14-2010 02:06 PM

There could be an addendum that simply states:

No camping in zone after all trash is clear, minus short-timer repops. After zone is clear, you've got an hour to leave and this can be done/maintained by active trackers.

The issue with poopsocking was the initial rights to mob engagement for just sitting around for 5 days, the more i look it over the more i realize this does address it (forces you to remain active), but also requires a lot of work on behalf of the players to hammer away at the kinks, mainly what happens if guild A dies and there's 3-4 guilds waiting? is if FTE? is it FFA with who can out-DPS each other? I don't think many people want to be running fraps for every raid. Furthermore, this only inhibits the first guild from afk camping, and that's only IF they decide to sit in aggro radius of the potential spawn. I really do think an addendum is required to get rid of the camping for good.

hueylewis187 08-14-2010 03:00 PM

Good rules! Should stop the afking to get a mob.

If first guild wipes and 3 guilds are waiting. Whomever engages first gets the mob. If 3 guilds seem to engage at the same time. Than whoever gets the kill gets it. I'd think. Because the 3 waiting guilds could of made arrangements on who had next shot. And GM's should only be called in in last resorts. If a gm has to be called in it probably won't be pretty. If your guild just keeps leapfrogging or trying to ks stuff they will resort to the server rules if a gm is called in. Try not to be douchebags was a rule.

"Players can and are encouraged make their own rules between each other. But if a gm HAS to be called in these are the server rules they are going by."

Happy weekend P1999!

Humerox 08-14-2010 03:47 PM

Quote:

Originally Posted by Skope (Post 116553)
There could be an addendum that simply states:

No camping in zone after all trash is clear, minus short-timer repops. After zone is clear, you've got an hour to leave and this can be done/maintained by active trackers.

The issue with poopsocking was the initial rights to mob engagement for just sitting around for 5 days, the more i look it over the more i realize this does address it (forces you to remain active), but also requires a lot of work on behalf of the players to hammer away at the kinks, mainly what happens if guild A dies and there's 3-4 guilds waiting? is if FTE? is it FFA with who can out-DPS each other? I don't think many people want to be running fraps for every raid. Furthermore, this only inhibits the first guild from afk camping, and that's only IF they decide to sit in aggro radius of the potential spawn. I really do think an addendum is required to get rid of the camping for good.

I think that addendum would rock, myself. Whether it's player agreed or GM enforced, either way. Devs seem to think that wouldn't be acceptable to ask of the population...I think it's absolutely necessary to ask.

The way I read the new rules it's FTE with the first 15, and that includes the next guild's engagement after the wipe. We are all going to need dedicated FRAPS officers, lol.

mmiles8 08-14-2010 04:28 PM

Quote:

Originally Posted by Humerox (Post 116491)
You still give everyone too much credit. You want them to act like adults, but they are NEVER going to. Human nature, man.

Human nature can be worked in favor of less rules. It just has to be more attractive than leaning on rules as a crutch. Path of least resistance and all that.

Webwolf 08-14-2010 04:28 PM

Quote:

Originally Posted by nilbog (Post 116447)
In general, raids need to stop calling for GMs. You guys said you didn't need babysitters, man up and don't fuck it up.

I love the above answer. I hope you instruct the GMs not to interfere unless there is clear proof of foul play involved. It's funny how some people in this thread can't grasp the concept of FFA. Stop asking "what if" questions, there is no what if in FFA. Its pretty simple, the guild who manages to engage first wins.

As far as CT goes the best thing would be not to have the entire zone respawn with him. That would avoid alot of drama.

Bumamgar 08-14-2010 04:33 PM

Quote:

Originally Posted by Webwolf (Post 116609)
As far as CT goes the best thing would be not to have the entire zone respawn with him. That would avoid alot of drama.

It's been that way for a long time....


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