Quote:
Originally Posted by tanknspank
(Post 1533929)
There's two separate issues here. One is the rate of root breaking (on tick, from damage, whatever). That did need some nerf. Is it like classic now? I can't speak to that as I haven't root-rotted much.
The second issue is the calculation of resists in general. I'm not sure if that needed a boost, but the boost it received it's more severe than it was on live.
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i've said before that i think the new formula needs some tweaking, especially in the area of players being able to resist green mobs casting on them.
however, i think casters here have been spoiled for way too long. i had never gotten a resist on a charm spell (on my bard, chanter, or necro) unless the mob was out of level range of spell until the last patch...i don't mean it was rare, i mean it
never happened. casters here have reaped the benefits on non-classic resists in their favor for YEARS. so, while i think tweaking is needed its hard for me to feel too badly right now after personally taking advantage of this for so long. i'm more than due a few resists---even resist deaths.
as for the hard-wired 5% thing, i'm not sure if its correct. i will say though, that I played a wizard in live during classic as my main. i can recall getting green mob resists---even on lvl 1 mobs when i was casting at max level. like many folks, the first thing i did after getting ice comet was gate to gfay and blow random junk up...and i did get a resist or two while playing around that day. i don't know if it was a hard-wired 1%, 5%, or .01% chance...but it did happen. graffe's (the classic wizard forum) had threads regarding resists. i doubt it was a hard wired 5% chance to fail because something like that would have been extremely easy to parse out...and i don't recall seeing any reliable posts about it. nonetheless, i think the pnp role playing game analogy holds true---and was built into EQ---there should always be a chance of success or failure on any die role, regardless of level or other formula. i just don't think it was exactly 5%, and my intuition is that at the extremes of the curve (max lvl char vs lvl 1 mob) it was considerably less.
has anyone here actually tested out the 5% hypothesis on p99 since the last patch? it would be very easy to confirm or refute.
in any case, in the long run, i think this patch is good. it moves the game-play forward in the right direction (more like it was in classic) despite needing some tweaking. like other major patches (sit aggro, removing spell lists, etc.) players will eventually see its merits. by the way casters...keep enjoying other non-classic benefits like ducking out of spells, no spell book, etc...casters in classic EQ are so over powered compared to straight melee. charm and root breaks? dd resists? its part of the reason why some folks preferred to play the less explosive but more consistently reliable melee classes during classic era.