Project 1999

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-   -   Poll: Does the staff care? (/forums/showthread.php?t=160230)

Kergan 08-04-2014 02:59 PM

Yeah but part of the AC formula is avoidance correct? The original devs didn't want to break down the stats individually to add some mystery, so the AC rating is a combination of a lot of things (which is why agi items add to ac).

Or am I just talking out my ass hole?

Clark 08-04-2014 03:02 PM

Quote:

Originally Posted by Haynar (Post 1562232)
I didn't really care before. But it's going to become my new side hobby, fixing stuff on red.

H

Good man. Thanks for working on resists too they're in shambles since last patch.

Tradesonred 08-04-2014 03:11 PM

Quote:

Originally Posted by heartbrand (Post 1563156)
Highly disagree with 2nd paragraph. The only self policing is trolls on fungi tunic alts corpse camping newbs off the box to be faggots. There's zero self policing in effect here. The non existence of LNS rules before hand basically discouraged any mass pvp as losing meant you might not get your corpse for days, as a couple of bards camping outdoor zones could shut down your CR forever. Nihilum views basically everyone else as boxing cheaters, true or not, and believe everyone else has it "coming to them". Either way doesn't really matter, it's not like there's that much PVP here to begin with for this to be an issue anymore.

The problem with looking at it this way is youre looking at the server from the point where it was cleaned of most of its non-toxic population. We'll never know what the server might have looked like if the griefer zerg that was holocaust was nipped in the bud by starting the server without xp loss in pvp.

First Holocaust the griefer zerg was dominant, then Nihilum the PVE zerg took over. There was never any breathing room for smaller guilds fighting back against a zerg that had as its stated goal to grief people off the server (and also led to Nihilum establishing that dominant position afterwards). That early fuck up kinda distilled the population to its purest, most asshole-ish state.

To be clear, this isnt Nihilum's fault. It was the devs who failed to see where xp loss in pvp would lead.

Kergan 08-04-2014 03:12 PM

You think they are worse since last patch? I'd argue they didn't shift the curve enough not the other way around.

Kergan 08-04-2014 03:13 PM

Quote:

Originally Posted by Tradesonred (Post 1562934)
Library in TOFS had pvp, Thurgadin had pvp, Everfrost, Oasis.... just everywhere

Of course if you were neckbearding up in raids and doing nothing but that, maybe then, i had too much fun fucking around in low levels that i only reached 44 before i quit. Thats what im aware of, the 1-40 bracket during Velious era, there was tons of pvp, especially compared to what classic looked like here with xp in loss in pvp which had most people avoiding pvp to race to 50.

I said Kunark, not Velious. I left RZ before Velious hit, took a break and started up again when SZ was released.

Potus 08-04-2014 04:13 PM

Quote:

Originally Posted by Tradesonred (Post 1563319)

To be clear, this isnt Nihilum's fault. It was the devs who failed to see where xp loss in pvp would lead.

Yeah the first day I logged in I was killed instantly at newbie spawn point by 3 gnome mages with pets. I later lost a ton of exp fighting dudes for kobolds and skeletons.

It was pretty obvious from the start that exp loss + no massive exp gain to compensate was a HORRIBLE idea. I really think the developers chose the worst fucking possible ruleset ever in EQ PvP history, which is laughable because Verant was woefully incompetent in regard to PvP.

Nirgon 08-04-2014 04:19 PM

naw

and

Yeah don't listen to box scum ideas (like xp loss on death). Keep classic.

Tradesonred 08-04-2014 04:20 PM

Quote:

Originally Posted by Potus (Post 1563414)
Yeah the first day I logged in I was killed instantly at newbie spawn point by 3 gnome mages with pets. I later lost a ton of exp fighting dudes for kobolds and skeletons.

It was pretty obvious from the start that exp loss + no massive exp gain to compensate was a HORRIBLE idea. I really think the developers chose the worst fucking possible ruleset ever in EQ PvP history, which is laughable because Verant was woefully incompetent in regard to PvP.

The worst part is they got repeatedly told where this would lead, rhetorical questions were asked, feedback was given and pretty much the only response these posts got from staff was like "lol, this isnt CoD".

Tradesonred 08-04-2014 04:28 PM

Bottom line is they dont play the server so they lack the perspective on knowing what works for a pvp server and they seem to have a hard time differentiating actual feedback vs feedback thats given because you have something to gain personally if what you are fighting for gets implemented. So they probably agreed with Nihilum's "feedback" back in classic that removing xp loss in pvp would lead to "bindrushing", this position allowing them to raid for a year+ without having to deal with being contested. It was pretty easy to think through that though, so they either didnt have time to give it some thought or did not give a fuck.

Zade 08-04-2014 04:33 PM

Stick Alecta, Haynar, and Nirgon in a room for a week with a few computers...

http://rack.2.mshcdn.com/media/ZgkyM.../anchorman.jpg


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