Project 1999

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-   -   P99 GPS Gone? (/forums/showthread.php?t=168035)

jcr4990 10-18-2014 12:31 PM

Quote:

Originally Posted by nilbog (Post 1649327)
Remember windows on top of Everquest <2001? Well, eqw came out in december of 2000, so probably not. You couldn't do it.

Quote:

Scars of Velious expansion Dec 5th 2000
So confirmed log file reading program classic once Velious is out? :)

pharmakos 10-18-2014 12:33 PM

and running EQW was a bannable offense when it first came out, wasn't it?

nilbog 10-18-2014 12:35 PM

The version in 2000 was a working prototype from a guy who didn't release it. Later, in 2001 sometime, another project was started that took his source and later released eqwindow. I came across this research at some point, and would have to find it.

Llodd 10-18-2014 12:46 PM

Quote:

Originally Posted by pharmakos (Post 1648974)
you should print out all the eqatlas maps.

for classicness.

Sigh, I chucked all mine out once in game maps were introduced. Had several folders all alphabetically arranged. Even now with tabbing out and checking eqatlas still wished I'd kept them.

Definately approve of this though; in game maps takes something away, for me atleast.

Darksinga 10-18-2014 01:34 PM

Wiki Maps vs Norrath Maps. Honestly not much difference. Just need to /loc and read it on website rather than /loc and read it on map.

Llodd 10-18-2014 01:43 PM

Most of the time no. But there are those rare moments where it gets you killed ;p

teija 10-24-2014 10:24 PM

Quote:

Originally Posted by nilbog (Post 1649327)
Look, this is simple. The 0.0001% of players that had a second machine running a homemade program to read logs from a network share of a running Everquest client to display maps on a secondary machine are none. Seriously.

Remember windows on top of Everquest <2001? Well, eqw came out in december of 2000, so probably not. You couldn't do it.

The definition of not classic is an overlay map program whose only legitimate argument is wanting to circumvent the removal of maps in game.

Forcing the client to not write locs to log file isn't a simple modification to begin with. My opinion of not classic is having an interactive map on screen, showing you where to go and not having to learn the game due to innovations in technology.

I would agree with you opinion of not having the gps maps, But taking away /loc is the most horrible idea ever and very non-classic. I can think of a few times i have gotten summoned away from my grp in hate/fear halfway across the zone and hitting /loc right before i died saved the person retrieving my corpse alot of time and frustration.

Nuggie 10-24-2014 11:40 PM

Nilb, stop justifying yourself. This is your project.

Grimjaw 10-24-2014 11:50 PM

don't forget the fact that in 1999 the best maps to exist were hand drawn sketches using pencil & paper and scanned. There wasn't even maps available for every zone. So given those facts then no, this program could not have existed in 1999

example: Jan 18, 2000 - no map for highkeep hold (and the highpass map is done in crayon)

http://web.archive.org/web/200001181...hpasshold.html

pharmakos 10-24-2014 11:53 PM

Quote:

Originally Posted by teija (Post 1656631)
I would agree with you opinion of not having the gps maps, But taking away /loc is the most horrible idea ever and very non-classic. I can think of a few times i have gotten summoned away from my grp in hate/fear halfway across the zone and hitting /loc right before i died saved the person retrieving my corpse alot of time and frustration.

his proposed solution wouldn't take away /loc completely -- it would just remove /loc from your /log file. you could still use /loc in game no problem.


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