Project 1999

Project 1999 (/forums/index.php)
-   Blue Server Chat (/forums/forumdisplay.php?f=17)
-   -   How did people figure out quest back in the day? (/forums/showthread.php?t=245893)

Jimjam 06-21-2016 04:19 AM

In LoY I did the quest for Stoicism (mini torpor) on a shaman with a bunch of my friends. LoY was a great expansion for noobing about in!

Valura 06-21-2016 06:37 PM

Quote:

Originally Posted by Kagey (Post 2302287)
everlore

that website hated the 10 year old me

shame on my parents for letting me use the internet unsupervised at that age

Hoozi 06-21-2016 06:55 PM

We had a GM in our guild (only the guild leader knew it at the time) and we got lots of inside information from him - which gave us a huge leg up on the rest of the server. Was pretty awesome.

ShadexDemarr 06-21-2016 07:20 PM

It was also a different generation of player back then. When Everquest first came out a large portion of their early community were old MUD players, as was Brad McQuiad. These hard core gamers and readers were used to playing games where the secret password to get into the last room of the final castle to defeat the boss was written on a slip of paper in a drawer in the first room you spawned into over a year ago.

I remember lots of books and slips of paper and all sorts of information spread all over Norrath, some even in other languages, that covered history, myths, all sorts of stuff that contained hints for various quests. As someone that was also forged on MUDs and now loves hard core ARGs where hours of research and speculation are required to solve the greatest challenges I returned to P99 because of that level of challenge. The modern gamers in general are simply not used to that level of challenge. Games like WoW and countless mindless add-ons that point on your map exactly where to go and what to do have changed the mentality of gamers in general. It is for that reason I believe that people have a hard time comprehending the effort that was so commonplace for many gamers in times past.

radda 06-21-2016 11:29 PM

I've thought the same thing OP, but it wasn't till the epic 2.0 for enchanted that I realized by that time it was the community of class forums or obviously violates and random friends

radda 06-22-2016 02:46 AM

I mean guilddmates and that I happen to be on the bleeding edge for completing the new 2.0

Jimjam 06-22-2016 03:42 AM

I was reading Unsolved Mysteries in Everquest this morning.

Zuranthium 06-22-2016 05:50 AM

Quote:

Originally Posted by Sajuuk (Post 2304353)
Would be really interesting to see us P99ers try a fresh server that somehow would only be playable without outside help. I know, that would be impossible.

It's not impossible at all. What needs to happen is dynamic content, instead of static content. That way only basic things like map layouts would remain the same and whenever you go somewhere in the game world over different periods of time, it's a different experience. Thus a wiki would not be able to tell people exactly where to go and what to do, nor would there be nearly as much crowding around specific content.

Gumbo 06-22-2016 03:59 PM

I know when I played back in 1999, when the game came out, everyone and their mothers used Allakhazam.

http://everquest.allakhazam.com/

Danth 06-22-2016 04:28 PM

Quote:

Originally Posted by Sajuuk (Post 2304353)
Thanks for all the replies folks. Yeah, it's true that a new mmo like classic EQ would be impossible to market and be a success in todays world.

True, but today's gaming world exists as it does in no small part due to games like EQ. An Olds Curved Dash would fail on the marketplace today, as well. It's all part of the natural progression of industries.

Danth


All times are GMT -4. The time now is 01:57 AM.

Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.