| Jimjam |
05-18-2017 03:11 AM |
Quote:
Originally Posted by Maner
(Post 2524716)
Haste isn't capped, neither is any other actual stat. Damage is really capped pre 20. The real problem is who are you to decide what was a mistake and what wasn't?
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I'm sorry, but you need to get better informed if you are going to try to post so decisively.
DMG goes through several caps as you level up, and this goes beyond level 20.
Classically, Haste and worn AC are also capped by level. I've not bothered to test it on p99 so maybe I am wrong in practice for this server.
As to who I am to 'decide' what was a mistake? I hoped my post was clear I was posting my opinion of what would be improvements to the fungi in a hypothetical non-classic server. The entire point of a forum is to discuss facts and opinions and I believe so far I have not deviated too far from the topic. It's certainly a point many of us are enjoying discussing.
It's pretty hypocritical for you to call me out on being unqualified to post my opinions, which are subjective, whereas you are posting information which is objectively wrong. I suggest in the future you either double check your facts or use disclaimers to avoid appearing willfully ignorant.
Quote:
Originally Posted by Maner
(Post 2524828)
Which is spell haste, worn haste has no cap. It would also take someone following you around buffing you with an out of lvl haste in order to hit the cap at lower levels. Not just equipping one item.
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Well, my understanding is cumulative haste has a cap. While shaman and bard have pretty mediocre haste, Enchanters make it very easy to go over the cumulative cap with only an entry level haste item. Hell, my ranger main used to be over the haste cap with just his equipment and clickies whilst I was levelling him up. The haste cap is not just an academic issue, it actually can come into effect while grouping on a twinked character.
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