Project 1999

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-   -   who wears the fungi the best(not fashionquest) (/forums/showthread.php?t=273463)

mickmoranis 05-17-2017 07:08 PM

already cant fd pull that thing so easily anymore so technicaly drop rate is nerfed.

Maner 05-17-2017 07:28 PM

Quote:

Originally Posted by mickmoranis (Post 2524788)
already cant fd pull that thing so easily anymore so technicaly drop rate is nerfed.

Still really easy to pull king camp though

Sarkhan 05-17-2017 08:24 PM

Quote:

Originally Posted by Maner (Post 2524716)
Haste isn't capped, neither is any other actual stat. Damage is really capped pre 20. The real problem is who are you to decide what was a mistake and what wasn't?

Would just like to point out that Haste IS capped
http://wiki.project1999.com/Haste_Guide#Haste_Caps

Maner 05-17-2017 08:29 PM

Quote:

Originally Posted by Sarkhan (Post 2524826)
Would just like to point out that Haste IS capped
http://wiki.project1999.com/Haste_Guide#Haste_Caps

Which is spell haste, worn haste has no cap. It would also take someone following you around buffing you with an out of lvl haste in order to hit the cap at lower levels. Not just equipping one item.

Beastagoog 05-17-2017 08:50 PM

Fungi's so powerful that well into pop era certain classes still used them.

That's the testimony of a well designed item.

Kunark - Velious - Luclin - PoP - Ldon+LoY and still going stronk... I didnt really play much after those expacs, however I am sure they started to fade off.

One of the best features of eq is twinking alts and using/collecting items that endure in quality/usefulness thru expansion pack releases.

On Ring of Xev server fungi's still sold for 40-50k during pop era. Ikky bp's were 4-5k....

Maner 05-17-2017 10:38 PM

Quote:

Originally Posted by Beastagoog (Post 2524840)
Fungi's so powerful that well into pop era certain classes still used them.

That's the testimony of a well designed item.

Kunark - Velious - Luclin - PoP - Ldon+LoY and still going stronk... I didnt really play much after those expacs, however I am sure they started to fade off.

One of the best features of eq is twinking alts and using/collecting items that endure in quality/usefulness thru expansion pack releases.

On Ring of Xev server fungi's still sold for 40-50k during pop era. Ikky bp's were 4-5k....

Was ring of Xev different from just the Xev server? there was a guild on Xev even called Ring of Xev

Beastagoog 05-18-2017 01:37 AM

Quote:

Originally Posted by Maner (Post 2524894)
Was ring of Xev different from just the Xev server? there was a guild on Xev even called Ring of Xev

Lol yah i meant Xev server.

I eventually joined Ring of Xev.

Hitmonkey 05-18-2017 02:37 AM

Quote:

Originally Posted by Rygar (Post 2524523)
The correct answer is the Fungi Tunic is the most overpowered item in the game and when/if custom content ever rolls around I hope they nerf the hell out of it.

Would like to see the following changes to it:
1) Restrict to classes who could only truly wear chainmail (WAR SK PAL BRD CLR ROG RNG SHM)
2) Race restrict it (No Iksar... already too OP, no Very Large races (Troll / Ogre))
3) Increase the negative stats (-50 Dex, -50 AGI, -100 HP, remove all AC)
4) Enable the Movement debuff for worn effect (~-40% snare)
5) Add level restriction (LVL 40)
6) Decreased drop rate (ultra rare)

Notably Monks should have no business wearing this item, already so well rounded. Maaaaaybe allow Human Monks to give some race incentive to roll human.

However, with the increase in negative stats it may not be as effective a solo item (the -AGI could be hard to overcome before penalty kicks in, and would maybe influence different gear choices in your other slots). I would imagine most people would use it for out of combat regen only or when DPSing.

The additional Race restrictions can breath some new life into race / class combos. Barbarian Shaman's now have an advantage besides just faction (lame). SKs beside Troll / Ogre / Iksar don't have to just consider innate regen / frontal stun immunity as the right choice (same for shaman really).

The snare effect obviously should have always been in place considering you are getting the benefits of the spell but none of the downside (doesn't make sense).

Level restriction seems a good thing to prevent just plowing through newbie zones as a soloist.

Would also be in favor of a casting time to make it a 'buff' that is short duration (~15 seconds?) to encourage use for out of combat regen.

Just my 2 cents.

Yaaaah that's a lot of dumb. I'm surprised you didn't add gnome illusion to make it super shitty

Jimjam 05-18-2017 03:11 AM

Quote:

Originally Posted by Maner (Post 2524716)
Haste isn't capped, neither is any other actual stat. Damage is really capped pre 20. The real problem is who are you to decide what was a mistake and what wasn't?

I'm sorry, but you need to get better informed if you are going to try to post so decisively.

DMG goes through several caps as you level up, and this goes beyond level 20.

Classically, Haste and worn AC are also capped by level. I've not bothered to test it on p99 so maybe I am wrong in practice for this server.

As to who I am to 'decide' what was a mistake? I hoped my post was clear I was posting my opinion of what would be improvements to the fungi in a hypothetical non-classic server. The entire point of a forum is to discuss facts and opinions and I believe so far I have not deviated too far from the topic. It's certainly a point many of us are enjoying discussing.

It's pretty hypocritical for you to call me out on being unqualified to post my opinions, which are subjective, whereas you are posting information which is objectively wrong. I suggest in the future you either double check your facts or use disclaimers to avoid appearing willfully ignorant.

Quote:

Originally Posted by Maner (Post 2524828)
Which is spell haste, worn haste has no cap. It would also take someone following you around buffing you with an out of lvl haste in order to hit the cap at lower levels. Not just equipping one item.

Well, my understanding is cumulative haste has a cap. While shaman and bard have pretty mediocre haste, Enchanters make it very easy to go over the cumulative cap with only an entry level haste item. Hell, my ranger main used to be over the haste cap with just his equipment and clickies whilst I was levelling him up. The haste cap is not just an academic issue, it actually can come into effect while grouping on a twinked character.

Rygar 05-18-2017 08:29 AM

Quote:

Originally Posted by Hitmonkey (Post 2524974)
Yaaaah that's a lot of dumb. I'm surprised you didn't add gnome illusion to make it super shitty

I would hardly call those changes shitty really, its just a nerf that still enables a heavy regen rate. If you are soloing and want to regen out of combat or while meditating as an SK / Ranger / Paladin it is a huge bonus for you, also huge for that Barbarian Shaman. Heck even as a duo with a shaman any tank can overcome the AGI debuff pretty easy.

I doubt the market for fungi's would tank with the changes, it would still be a very powerful item worn by many.

Early in Kunark they removed / moved some overpowered items from Seb realizing they went to far on the itemization. Even if you left fungi as is and made it a Trak or VP drop it would at least have the rarity of the item justify the power it gives. It would be selling for Manna Robe pricing or greater, probably 150k. You'd maybe have 1 Fungi dropping every 9 days or something, so figure around 40 per year on the server.

Also, Gnome: Illusion would be FashionQuest gold for Paladins / SKs / Bards / Ranger / Shaman. Triple the price coming at you!


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