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The exp was nerfed just like the tumpy tonic were nerfed, somethings are going to be non classic plan and simple, with the increased spawn rate i was in steamfont and had 2 decay skeleton spawns on lockdown and it didnt take me long at all to fill up a bag of bone chips, without these kinda nerfs we would have level 15+ already, good for the DEVs and that is coming from someone who farmed up a full bag before someone told us it was nerfed.
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It was a nerf made with minimal effort that affected numerous quests that have nothing to do with mob spawns. I get that your heart is in the right place but there's no excuse for the global change in the face of wanting to be classic.
Edit - I guess the part that really rustled my jimmies is that they had hundreds of players that participated in the beta that helped hunt down bugs and report them, and none of them (including myself) were afforded a chance to assist with picking out the starting quests that should have remained at classic exp value according to dated 2000 posts or older. The change was made last minute behind closed doors globally. |
People didn't really know about these quests at retail launch, maybe a few people from beta but that's it. I think temporarily nerfing the xp is reasonable to preserve a classic feel for launch day.
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Qeynos: muffin & water quest to guards Nerf to oblivion.
Qyenos: Taxes Quest Nerfed but still ok Exp till 4. Qeynos: Caster quest 2 rat whiskers, bat fur, fire beetle eye working but at a much reduced rate. still doable if you can find the rat whiskers. Surefall Nitrates to West karana: not even worth time as xp bar did not move at level 4 and 5. Toxx Forest: The miners cap quest is giving great XP 6 turn ins 7 yellow bubbles of xp for level 1 wizard now level 2. |
There were enough folks standing around Reebo in RV that you couldn't even click him as they furiously gave him back his carrots.
I ran stew back and forth from the Fool's Gold and got level 2 in less than 5 minutes and was first warrior to 2... Even though we don't like it, it was probably for the best. |
Can the staff please confirm if the quests will revert back to normal once the spawn rates are reverted back to normal?
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Most classic Everquest experience developed and hosted for FREE and you're SEETHING over m-muh bonechips. |
Pardon me. I'm from a parallel universe where Green was just launched without ninja nerds to some repeatable quests.
You all complained about the staff should've forseen this and that's it's not fair a select few leaped ahead of everybody else. |
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People are missing the part where there's a flood of info that didn't exist at launch back then, and all the min/max bullshit hadn't been figured out yet |
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