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-   -   Third most challenging class to play SSF (/forums/showthread.php?t=427217)

magnetaress 01-30-2024 09:07 AM

Quote:

Originally Posted by htabdoolb (Post 3670988)
Paladin was my first character on live back in the day, and it was painful. Sure, being able to root and heal yourself is nice, but Paladin DPS is low.. very, very low. The lowest of any melee class, especially if you're having to use banded armor and weapons scrounged up solo, furthermore without any haste. It might literally be better to fight only undead and nuke them to pieces, or as close as you can get, before engaging in melee.

I remember struggling with low dps and becoming very frustrated with my original character, and that was with easy access to decent weapons and armor in EC. Without gear purchased from higher level characters..? Man, I dunno.. it would be a slog, that's for sure.

U can root and meditate too.

Vs higher conning mobs there's some arguments for fear and taps or snare and taps. SKs can xp faster. Palies can in theory kill almost anything that is a blue con if they are patient.

Troxx 01-30-2024 12:12 PM

It depends. Depending on gear level (SSF remember this) and difficulty of the mob I can certainly see situations where a dark blue con can completely exhaust the hp pool and then mana pool of a very low dps character. Fight … back off heal … jump back in … back off and heal etc but you run out of mana before your low dps drops the mob.

However bad we consider knight (paladins chief amongst them) on p99 - now remove all worn haste and your weapon is only as good as you can scrounge up and kill on your own.

SKs have the benefit of their pet dps, dots, taps and fear kiting. That will go a long way.

Rangers can fall back on using their bow - and player crafted bows and arrows (crafted and vendor bought) are sufficient to drop anything really as long as you can snare your target and have room to move around.

DeathsSilkyMist 01-30-2024 06:08 PM

Quote:

Originally Posted by Troxx (Post 3672164)
It depends. Depending on gear level (SSF remember this) and difficulty of the mob I can certainly see situations where a dark blue con can completely exhaust the hp pool and then mana pool of a very low dps character. Fight … back off heal … jump back in … back off and heal etc but you run out of mana before your low dps drops the mob.

However bad we consider knight (paladins chief amongst them) on p99 - now remove all worn haste and your weapon is only as good as you can scrounge up and kill on your own.

SKs have the benefit of their pet dps, dots, taps and fear kiting. That will go a long way.

Rangers can fall back on using their bow - and player crafted bows and arrows (crafted and vendor bought) are sufficient to drop anything really as long as you can snare your target and have room to move around.

Agreed.


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