Project 1999

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-   -   Why are we not the chosen people who must be punished for our /played (/forums/showthread.php?t=85249)

nilbog 10-04-2012 10:27 AM

Quote:

Originally Posted by nilbog (Post 63673)
I hope it is known that the server will become more classic as time progresses. As live servers would patch in new content or features, we patch out newer content or features.

We will restore prekunark, Kunark, and Velious to the best of our abilities. We will put polish on them, and they are free for you to roam. Some content and features may be patched out before others, but do not be of the mindset that present non-classic elements are here to stay. It is only a matter of if they can be fixed, how they can be fixed, and when we can fix them.

If there was a switch to immediately and completely revert this to classic, I'd flip it. Until there is, we will occasionally ask you for your feedback.


rahmani 10-04-2012 11:36 AM

Quote:

Originally Posted by kylok (Post 739827)
^ adapt to your environment?

It's just pointlessly difficult and glitchy. The examples I listed are badly designed, and were changed along the way, with huge improvements.

Q: What advantage/disadvantage is granted by skeleton illusion having no name plate?
A: None! It was changed because it was an oversight by the design team that was fixed very early on. It's mostly just annoying.

There is a schism on this server, there are those who:

(a) want everything to be exactly the way it was in classic and do not care that the original intent of the developers was not satisfied by some faulty bit of code. Everything should be the way it was, regardless of implementation flaws.

(b) and those who try to understand the original intent of the developers by looking at the bug fixes and patch notes.

If something bestows no advantage or disadvantage to the player, why settle for the option that makes no god damn (lore/design/strategy/tactical) sense? /rhetorical

Unfortunately this is the reason I decided to quit, it feels like too much of a fundamental/literal interpretation of a very old game design, where modern coders can fix these kinds of issues too easily to justify their existence.

dragonfists 10-04-2012 12:29 PM

Relax man, no nameplate above a skelly .. big whoop

When i joined on this server in 2010 i was surprised to see the map function and target shadowing that didnt come out until luclin (?). Like others said, they were great ideas that dev's came up with years ago along with AA and shared bank. But to me it ruins the era of the game that's nostalgic to many and why they play here; its not classic. Go play on EZ or some other server. This is classic.

Nothings perfect but this is pretty damn close.. and FREE

Slave 10-04-2012 12:30 PM

Quote:

Originally Posted by nilbog (Post 739963)
We will put polish on them,

Here is where it gets all ambiguous.

Quote:

Originally Posted by nilbog (Post 739963)
It is only a matter of if they can be fixed, how they can be fixed, and when we can fix them.

This is in direct opposition to what Rogean has said about Variance.

Are you guys like the Koran? Should we only listen to the prophecies that come last?

nilbog 10-04-2012 12:32 PM

Quote:

Originally Posted by Slave (Post 740018)
Here is where it gets all ambiguous.



This is in direct opposition to what Rogean has said about Variance.

Are you guys like the Koran? Should we only listen to the prophecies that come last?

Not sure what you're going on about, but if you're comparing server rules to game mechanics and client issues, we're on different pages.

Slave 10-04-2012 12:53 PM

Nilbog, here's the problem~

You: We will strive to make everything Classic.

Rogean: Variance will never be removed.

This is as clear as I can make it. Variance as implemented on P99 is not Classic and has been causing major issues with the server in high end play.

Thulack 10-04-2012 03:37 PM

Quote:

Originally Posted by Slave (Post 740042)
Nilbog, here's the problem~

You: We will strive to make everything Classic.

Rogean: Variance will never be removed.

This is as clear as I can make it. Variance as implemented on P99 is not Classic and has been causing major issues with the server in high end play.

While my feeling on this matter are moot i'll defend Nilbog here. Your taking what he is saying out of context. When it comes to game mechanics,UI,etc. things that only coders etc can solve that is what will be classic. What Variance is is a bunch of asshats not being able to act like adults so they had to implement something to fix the problem. This isnt a problem with game mechanics,UI etc. Its a problem with certain players.

Slave 10-04-2012 04:13 PM

Quote:

Originally Posted by Thulack (Post 740174)
While my feeling on this matter are moot i'll defend Nilbog here. Your taking what he is saying out of context. When it comes to game mechanics,UI,etc. things that only coders etc can solve that is what will be classic. What Variance is is a bunch of asshats not being able to act like adults so they had to implement something to fix the problem. This isnt a problem with game mechanics,UI etc. Its a problem with certain players.

Don't throw the baby out with the bathwater. Don't nuke a cockroach. Do you really think that massive Variance has fixed anything, or like the other 90% of level 60s do you feel that it has disproportionately rewarded whichever guild is biggest, while simultaneously chucking the entire Classic reason for changing the game? I feel very confident in saying it is the primary reason for high level player loss in P99.

I don't know how you can stand there and defend the current Variance, if you've raided here under the system. Or even just thought about the uselessness of it for a minute. We have not only been quoted different reasons for the Variance, we have even been promised solutions to solve the issues it has created. Are they no longer in the works, Nilbog, after such an ideologically confusing statement from Rogean?

Quote:

Originally Posted by Rogean View Post
Slave: Removing Variance is not an option, anyone that's been around this server since before it was implemented can tell you why. And it certainly will not alleviate the dominance of top guilds over the rest of them.. it will make matters worse, only it will be a clusterfuck for the staff as well.
Many of us feel this extremely arbitrary considering the enormous amount of evidence associated with the exact opposite of this sentiment.

PizzaHutDelivers 10-04-2012 04:25 PM

Quote:

Originally Posted by Picked (Post 738112)
Spell slots and compass are another matter entirely. There is pros and cons to both. However the only one of the 3 that doesn't affect game play is in fact the internet speed which you used as a crutch for your argument. All internet speed does is get you in game faster, and zone faster...that's all. Sure the compass doesn't help with killing asps, but it helps with other parts of the game.

You're reaching for straws here.

ask a bard or puller if latency matters. clerics who like the be efficient will CH with seconds to spare. latency mattered/matters fool

Picked 10-04-2012 05:12 PM

Quote:

Originally Posted by PizzaHutDelivers (Post 740243)
ask a bard or puller if latency matters. clerics who like the be efficient will CH with seconds to spare. latency mattered/matters fool

Clerics can be efficient despite a couple milliseconds on a heal. And if one hit from a milliseconds worth of lag can kill a bard...his ass shouldn't have been pulling in the first place. You pull your going to take hits.

This is arguing semantics. Sure clerics miss heals by a slim margin sometimes. But when you flirt with disaster once in awhile it's going to bite ya.


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