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-   -   Server Raid Rules - New and Improved (/forums/showthread.php?t=14423)

Humerox 08-14-2010 04:35 PM

Quote:

Originally Posted by Webwolf (Post 116609)
I love the above answer. I hope you instruct the GMs not to interfere unless there is clear proof of foul play involved. It's funny how some people in this thread can't grasp the concept of FFA. Stop asking "what if" questions, there is no what if in FFA. Its pretty simple, the guild who manages to engage first wins.

As far as CT goes the best thing would be not to have the entire zone respawn with him. That would avoid alot of drama.

Be great if it WAS FFA, but it's not. It's a modified FTE. "It's pretty simple" sounds fine, until you have six guilds in zone in a bitch-fest about who engaged with the first 15 after Guild A wiped.

UNLESS...the 15 FTE is only for the first guild. If it's FFA after that...oh hell...now that would be fun. (This is a what-if...:P)

The "what ifs" are what's been causing the f'n problems from the beginning. GM's are going to be called in...the only time I think the petitions probably slowed down is when the poopsocking started and everyone just gave up, lol.

Webwolf 08-14-2010 05:08 PM

Quote:

Originally Posted by Bumamgar (Post 116611)
It's been that way for a long time....

I said have the zone trash NOT respawn with him. Right now the entire zone respawns when CT pops and changing that would avoid guilds being leapfrogged while killing trash to clear the zone for CT.

Quote:

Originally Posted by Humerox (Post 116612)
Be great if it WAS FFA, but it's not. It's a modified FTE.

To me its pretty damn close to FFA except there is a few guidelines. I wish there was no mention to a 15 man rule at all but this is so much better than the old rules so that its good enough. People need to stop thinking about a way to camp it, there is no reason to camp in FFA. Nilbog used the sitting at the spawn point as an example and people are already thinking in a way to do just that. It will be funny when they wipe on a boss spawn and another guild comes in and take it from them.

Bumamgar 08-14-2010 05:13 PM

Quote:

Originally Posted by Webwolf (Post 116623)
I said have the zone trash NOT respawn with him. Right now the entire zone respawns when CT pops and changing that would avoid guilds being leapfrogged while killing trash to clear the zone for CT.

Sorry, misread your post...

Nightblade 08-14-2010 05:33 PM

I have to strongly disagree with the rulings here. I can understand mobs in zones that aren't there strictly to house them (I.E, you'd exp normally in the zone), but I'm pretty sure you're going to cause yourselves an epic crapload of headaches with how it works out.

While I'm all for fairness and equality when it comes to raiding and opportunity to try new content, spending 3 hours clearing a zone just to be able to engage something, only to have an overwhelming raidforce parked outside rush in and steal it from you after you 'did the work for them' smacks of a future of butting heads. In an honest opinion, places like Hate and CT should have unique rules of their own stating that so long as the group within continues to make progress in clearing and maintains activity to do so, they maintain the claim to the ultimate goal.

I'm not one to sit and give the middle finger to 'The Man', and I greatly appreciate the fact that the developers and staffers take the time to address problems, concerns, and issues with the server and its population. That's a far cry more than SoE ever did. I feel that this is a step in the right direction, but I think there should be more developed into it, or there's going to be a whole lot of B'AWWWWWWW going on, and a flood of petitions as a result.

Webwolf 08-14-2010 05:51 PM

Quote:

Originally Posted by Nightblade (Post 116635)
I'm pretty sure you're going to cause yourselves an epic crapload of headaches with how it works out.

It should be actually alot less headaches when all the GMs have to do is not get involved and ignore those types of complains.

h0tr0d (shaere) 08-14-2010 06:14 PM

FFA will create more headaches, unless it goes to pvp. Just select a champion and have them meet and fight. Or do a /guildwar.

If it is ffa, prepare to do cr.

Players actions make it necessary for intervention. Society here is no different, people need consequences for their actions, or it becomes lawless and chaotic. Shame we can be better then this.

Humerox 08-14-2010 06:33 PM

The heck with all this. Sky just opened.

My vote is to now turn this into an item loot SZ-style server.

Thank you all for your time. :)

girth 08-14-2010 07:39 PM

It is better than poopsocking though. Kind of. I foresee many a poopsocks to still come.

girth 08-14-2010 08:10 PM

A question:

Will a guild get in trouble for killing a boss with less than 15?

By my understanding of these rules, killing a boss with less than 15 is allowed, just that they cannot claim the boss pre-spawn.

Prior to this it was never an issue, because if you dropped below 15 you lost your camp. Now if its FTE, 13 people who could kill naggy could beat a 20 man raid to him and engage.

Webwolf 08-14-2010 08:31 PM

Quote:

Originally Posted by girth (Post 116688)
Yea cause this is SOOOO much better than the proposed rules you guys turned down from some of the top guild leaders. /sarcasm

If that was directed towards me... I don't speak for my guild fyi. What I said on the previous posts is just my opinion, I have always been an advocate for FFA rules.


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