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-   -   What is end game really like? (/forums/showthread.php?t=165966)

fastboy21 09-24-2014 05:39 AM

Quote:

Originally Posted by radda (Post 1624491)

..no

Are you saying that Velious will take longer than a month to clear (will it take two months---THREE!?!)? The only real bottleneck is the ST keys...everything else is open at launch, and will be easily killable by guilds decked out in VP gear and epics...even most of the casual guilds will be able to clear most of velious at launch. in any case...

I don't know "beating" EQ, especially on a static server, even means...and I was asking for you to clarify for me.

Tankdan 09-24-2014 06:36 AM

Quote:

Originally Posted by zanderklocke (Post 1623386)
I would kill myself if I felt obligated to raid in a time frame like that every week.

And you don't have to, even if in a class C guild. You arent expected to be on-call 24/7, as people work and need sleep and family time etc. The goal is to have a strong enough guild so that a kill force is always able to log in at any given time to kill a 32k hitpoint mob, even if half can't make it.

When you consider almost all of those are pulled instantly and dead within mere minutes, it isn't -quite- so bad. Yes you need to log in quickly, but there is no "raiding / in-game" period unless you're the person tracking it. You log in and you're forming groups and the dragon is incoming and dead and you're done and porting out, all within 10 minutes or so. I see certain Class R guilds prep for a Venril Sathir and Trakanon for like 1-2 hours on a weekly basis. Thats more time spent than Class C takes to kill 5-10 bosses.

It's still a big commitment don't get me wrong!

radda 09-24-2014 07:32 AM

Quote:

Originally Posted by fastboy21 (Post 1624502)
I don't know "beating" EQ, especially on a static server, even means...and I was asking for you to clarify for me.

since you asked; for me, it means being there for every kill at least once. part b of that is getting the loot i want along the way.

HeallunRumblebelly 09-24-2014 07:49 AM

Quote:

Originally Posted by Tankdan (Post 1624520)
And you don't have to, even if in a class C guild. You arent expected to be on-call 24/7, as people work and need sleep and family time etc. The goal is to have a strong enough guild so that a kill force is always able to log in at any given time to kill a 32k hitpoint mob, even if half can't make it.

When you consider almost all of those are pulled instantly and dead within mere minutes, it isn't -quite- so bad. Yes you need to log in quickly, but there is no "raiding / in-game" period unless you're the person tracking it. You log in and you're forming groups and the dragon is incoming and dead and you're done and porting out, all within 10 minutes or so. I see certain Class R guilds prep for a Venril Sathir and Trakanon for like 1-2 hours on a weekly basis. Thats more time spent than Class C takes to kill 5-10 bosses.

It's still a big commitment don't get me wrong!

Class C is more about prep, though. Sometimes you get low #s engages, need to have consumables, be pre buffed in several different locations. Just managing 4 60s or so during the repop windows can get tiresome constantly getting rebuffed. Then there's tracking / FTEing which can be brutal in their own right. But it's really only a few days a week. Currently can't even put in that much atm but will when I can again :(


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