Project 1999

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-   -   Weekly simulated repops instead of timers?? (/forums/showthread.php?t=192912)

Syft-X 05-11-2015 11:37 AM

http://www.mathsisfun.com/data/images/variance-calc.gif

As you can clearly see from this simple graph Variance is the only plausible solution.

Colgate 05-11-2015 11:41 AM

Quote:

Originally Posted by Quiet (Post 1888072)
Variance, DUMB. IF you didn't play Fippy/Vulak on original EQ and think Variance would cause any type of pvp you are an idiot. Cant build a raid force when you know exactly where to be and when? Think you'll get 30 out of 40 casual gamers to log in when Empire has that many on during peak at all times and that you will get guys on before Empire gets 60 out of 150? Oooook.

Sim pops causing only partial spawns? Park a Ranger in every zone, and there ya go all that coding defeated. Yawn.

Want to win? Get more members. I joined holo/empire months ago and since then we've added 1200+ new characters. Fresh went from 0 members to a list cut short 90% of the time. If Azrael had even poached 25% of the active 100 that show up to raid with Empire and another 25% of the Fresh that is another 50 members for their contesting. They didn't, they lost. Find a new leader. Try a new strategy.

If Maximilian / Noah can build a successful, dragon killing, stays and fights pvp guild and you cant. The problem is you. Game over, thread closed, stop posting until you address the problem within you. Ban forum account, spend time in rehab for self reflection.


Uuruk 05-11-2015 11:43 AM

The issue also could be lite likes to keep his tight rmt scheme small.

dis_mornin 05-11-2015 11:43 AM

Quote:

Originally Posted by Syft-X (Post 1888125)
http://www.mathsisfun.com/data/images/variance-calc.gif

As you can clearly see from this simple graph Variance is the only plausible solution.

First and only good syft post.

And these nerds say change isn't possible

heartbrand 05-11-2015 11:44 AM

While I agree Azrael has pursued a losing strategy, Red99 can't truly sustain two large guilds that can compete on a weekly basis over dragons head to head. No amount of coding changes can fix this short of a significant population injection that puts Red99 at 500 pop +.

Syft-X 05-11-2015 11:47 AM

Quote:

Originally Posted by Quiet (Post 1888072)
Variance, DUMB. IF you didn't play Fippy/Vulak on original EQ and think Variance would cause any type of pvp you are an idiot. Cant build a raid force when you know exactly where to be and when? Think you'll get 30 out of 40 casual gamers to log in when Empire has that many on during peak at all times and that you will get guys on before Empire gets 60 out of 150? Oooook.

Sim pops causing only partial spawns? Park a Ranger in every zone, and there ya go all that coding defeated. Yawn.

Want to win? Get more members. I joined holo/empire months ago and since then we've added 1200+ new characters. Fresh went from 0 members to a list cut short 90% of the time. If Azrael had even poached 25% of the active 100 that show up to raid with Empire and another 25% of the Fresh that is another 50 members for their contesting. They didn't, they lost. Find a new leader. Try a new strategy.

If Maximilian / Noah can build a successful, dragon killing, stays and fights pvp guild and you cant. The problem is you. Game over, thread closed, stop posting until you address the problem within you. Ban forum account, spend time in rehab for self reflection.

That's why I'm totally in favor of Nirgon's proposed idea of a Classic PNP

Quote:

Play Nice Policies: A revision to the GM/Guide FAQ and Rules of Conduct.

Monopolizing numerous spawn areas with the intent to exclude other players will not be permitted. If investigated and verified by a GM, Monopolizing will result in the disbanding of the guild.
I'm sure we can expect support from everyone in Empire with these new changes

jibekn 05-11-2015 11:47 AM

server working as intended, community working as intended

0 pvp

only pve

no changes needed.

heartbrand 05-11-2015 11:49 AM

PvP in EQ is a zero sum game. In most other games, PvP is a side game where one can still progress outside of it.

Syft-X 05-11-2015 11:52 AM

Quote:

Originally Posted by heartbrand (Post 1888143)
PvP in EQ is a zero sum game. In most other games, PvP is a side game where one can still progress outside of it.

Quote:

Play Nice Policies: A revision to the GM/Guide FAQ and Rules of Conduct.

Monopolizing numerous spawn areas with the intent to exclude other players will not be permitted. If investigated and verified by a GM, Monopolizing will result in the disbanding of the guild.
I'm Glad we can count on your support for Classic PNP as proposed by your guildmate Nirgon

heartbrand 05-11-2015 11:55 AM

I don't really care at all if they enforced some sort of rotation on this server to be honest. Would probably be healthy for server pop growth. Shrug.


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