Quote:
Originally Posted by jdklaw
(Post 626433)
give me no exp loss so i can stop doing pve, give me 1 item loot so i can farm low lvl items
make up your mind, they already said they like exp loss because it encourages lvl 50s to continue grouping for things
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Gonna quote myself here because for some reason i always post on the bottom pages
Quote:
Originally Posted by Tradesonred
(Post 626431)
The reason why pvp xp death should be removed is that it prevents you from doing, if that is your wish, stopping PVE altogether to focus entirely on pvp.
You are bored of PVE, and want to pvp for a month straight? No pvp exp loss will let you do that. You cannot stop PVE for a month to just have fun pvp for 1 or 2 months unless you want to delevel back to oblivion.
It is not true that you have no penalty on death if you remove pvp xp loss. You have to run back to your corpse if you cant bind, and if you can bind, then there is the already proposed fix of respawning low on health and with no mana.
I am convinced that the server would have taken off alot more if the server had been like Rallos, more action oriented. It would also been better if you had allowed 1 item loot, so then there would still be a need to farm low level items, and there would be an economy for it. Maybe you think people would have left because the grief would be too bad, but people would just have ran around naked and got some no drop pieces. Instead now, you got twinks that will never, ever lose any gear and will be harder and harder to kill (as they gear up yet again) with no actual prize if you finally get that twink down 3 naked noobs vs 1, so the grief is probably worse than if item loot was put in. One of the major rewards of starting on Rallos a year too late and incentive to pvp was to finally get a twink down 3 vs 1 and get a piece of loot i could sell in Gfay.
On top of that, with twinks getting harder and harder, new blood will get close to zero chances of killing them solo, the only thing in store for them, will be pvp xp loss if they attempt pvp. So my bet is, these people will not enjoy their experience and not pursue. If they have no xp loss, they can at least attempt to see what works and what doesnt without getting set back in PVE as well.
Just think it through and try not to take people's opinion who have vested interests in having pvp xp loss (the overwhelming numbers pve campers, the griefers) and instead think of how Rallos was back then and why it was so fun.
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I dont have to choose either "I want to stop to PVE" or "I want low level items to be important again". It can be both. What i want is the choice to decide.
If i wanna camp an item for 10 hours, fine. But if i get bored, the option to drop everything and just pvp for hours, for days, is always there.
Also, Rogean said "It is currently serving multiple purposes of providing atleast something to deter people from bind rushing / kamikazing against odds, as well as giving people a reason to continue EXP Groups at 50. Toss out opinions though."
The fix on Rallos was respawn on death with low health no mana. It might be not a deterrent to bind rushing (i prefer to call it pvping) but it inflicts a window of time to the losing side until they can try it again. I dont see any point in adding more dis-incentive to pvp through xp loss, which only encourages zerging (more than usual, because numbers will always matter), griefing, etc...
Why the hell would people want to continue exp groups at 50? Seriously Rogean, level 2 characters to 50, even with the xp bonus, then tell me if you want a reason to keep grinding. Kunark will be far enough PVE grind to do when the time comes. Let people get a breather from grinding when they hit 50... that xp pvp loss thing only serves 2 types of players: The PVE zergers, and the griefers. Check out the population left on the server if it fits the profile, minus the griefers leaving cuz theres not alot of people to grief anymore.
I agree with everything quoted in the OP for changes, and would maybe add yellow text
without showing the location of the kill and would certainly give big thoughts to adding item loot, with probably a starting no drop set patched through a recurring event like Halloween 2001.