| Splorf22 |
10-22-2012 05:15 PM |
Well realistically I don't think you can reimplement PoP/Luclin without some sort of progression. MMOs are a treadmill: your player and guild gradually become more powerful and more skilled. To maintain the challenge, you need new encounters and new itemization and so on.
AAs seems like a very reasonable idea to me and would be perfect for our top-heavy server if implemented correctly (moderate increase in power, huge increase in grinding time). Imagine if we implemented in Kunark an AA system where you could get +5 to any stat at a cost of n^2 AAs. Getting +25 str would cost you ~50 AAs or about the same amount of xp to level from 50-60. Its not particularly OP and gives our superhardcore playerbase something to do. I like AAs for the same reason I like augs: its a way to give people a way to customize and specialize a bit rather than everyone using the same BiS gear.
Also I agree with whoever said that Luclin and PoP, while flawed, were the product of a paid full-time design team. There is just no way that two people working in their spare time are going to do better. So I think its much better idea to tweak things than do new content from day one.
Lastly, one of the things I'm curious about is that I'm told raids in 'modern' eq are a lot more strategical than classic. Could anyone give me an example or two?
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