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Bardalicious 03-04-2013 07:07 PM

The Rebirth is still as close to vanilla wow as you'll ever find.

baub 03-05-2013 07:07 PM

Quote:

Originally Posted by Bardalicious (Post 873469)
The Rebirth is still as close to vanilla wow as you'll ever find.

If you're looking for a single player experience this would be the ideal server

Deverell 03-14-2013 08:55 AM

Quote:

Originally Posted by gotrocks (Post 854507)
lol, that roguecraft video was such bs. I remember when it first came out there was a huge uproar to nerf rogues.

So stupid. Rogues were absolutely a super strong class, but they were far from invincible. There were plenty of people who could take down rogues if they knew what they were doing.

I will concede that cloth casters had literally zero chance to beat them though. Anyone in cloth would be dead before I could get 5 CP's from massive backstabs (fuck ambush) and insane amounts of damage from blade flurry (best part of blade flurry was transferring backstabs to two targets :))

Some of the worst balance in MMORPG history remains hunter vs. rogue in the vanilla days. It was pretty literally unwinnable for the rogue. I remember how it was entirely possible for a level 40 hunter to kill a level 60 rogue. If you couldn't catch the hunter unaware and stunlock him to death (which you generally couldn't, it's a mail class with fairly high hp and a stun-breaking PvP trinket) then it was auto-loss. Hunter's mark, freeze trap, run to max range, conc shot, kite until dead. If at any point the rogue pops sprint to try and catch up, run away with cheetah; max range ensured that the rogue wouldn't catch hunter because sprint would wear off before reaching melee/blind range if hunter ran with cheetah. Hunters had a counter to literally every single thing rogues had, it was the only seriously unwinnable matchup I can remember in any modern-ish MMORPG. The only comparable thing would be EQ PvP with shit like bards being completely untouchable outdoors.

Besides the hunter autoloss problem, rogue power dropped steeply once most people started having 4k+ hp. When you could no longer kill somebody quickly or in an unbroken stunlock, there wasn't very much left. You spent your energy, brought the guy down to like 40%, and then you got fearkited or CCed or warrior-bursted to death without much of a chance. Rogues were incredibly overpowered for the first months when people had shit gear and you could two-shot casters, but once it was fairly normal to have full epic gear and PvP sets, rogues started to have more classes they couldn't beat than classes they had the upper hand against. Any healer could out-sustain you, any druid could hop into bear form and just maul you to death (I routinely beat epic rogues on my level 55 feral druid), shadow priests would dot you and laugh while they tanked you, warriors would bend you over and anally rape you with 2k MS/overpower crits and 1k white crits. Mages would instagib you, warlocks would fearkite you forever. Towards the end of vanilla, rogues were closer to the bottom of the totem pole than the top, and then Blizzard turned it into the control class that it has been ever since.

mostbitter 03-14-2013 12:03 PM

emerald dream is ok but it cant handle the population and crashes all the time, the staff seems massively overwhelmed as well. my rogue poison quest fucked up and i never got a response until i quit at 50

Noselacri 03-15-2013 03:30 AM

ED is a Feenix server. They're pretty much the worst WoW emus ever.

ihcTactics 06-14-2013 06:04 PM

Necro Threading. So I played on SC2 for a little while and enjoyed it more than any other vanilla server I played on. I didn't get far into raiding cause RL issues, but I'm wondering what people have found as good replacements.

I want a server I can join, level up decently and have a solid chance at raiding. Not a server where there's 2-3 guilds, all full on raiders and I'll just sit in IF for 2 hours LFG for anything above level 53.

Millburn 06-15-2013 11:57 AM

I started up a human warlock named Dainslaif if anybody wants to play on ED


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