Old_PVP |
09-03-2013 04:41 PM |
Quote:
The narrow PvP range also made out-of-range healing a much larger issue than it is on a server with a +/-8 level spread. The existence of item loot gave PvP potentially harsh consequences. This in turn eventually led to a PK vs. Anti-PK dynamic on the server. I was never particularly dedicated to Rallos, but in the time I did spend there I found that as soon as I killed another player, they waged a PR campaign to label me as a "PK" so that other "anti-PKs" would attack me on sight and decline to group with me. It was the strangest thing to me that, on what was supposed to be this hardcore PvP server, the act of attacking another player led to being immediately ostracized by the majority of the server's population.
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Isn't it ironic that the whole pk vs. anti-pk mentality on Rallos Zek essentially created teams in a way? The pvp community subconsciously categorized players as good, evil, and neutral. All while staying on a FFA server, and all due to ITEM LOOT, since this very unique dynamic of pk vs. anti-pk cannot exist without item loot. Item loot creates personal vendettas and the need for REVENGE, unlike anything else in a pvp environment, which is priceless for the health of PVP!
Even back in 1999, players somehow knew that some type of sorting of the population into "teams" had to be established in order to create a fun environment. A server with the mentality that "everyone is a pk, LOLZ" is doomed to fail, such as Red99.
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