Project 1999

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Kergan 08-04-2014 05:13 PM

Talking like that will endear you to this community well done.

Not trolling.

Haynar 08-04-2014 05:19 PM

Quote:

Originally Posted by Kergan (Post 1563506)
Would you be able to share with us what PVP related items you are working on?

Learning the resist code.

Putting equations in excel. Looking to see if its a little broke or a lot broke.

H

Haynar 08-04-2014 05:20 PM

Quote:

Originally Posted by Kergan (Post 1563521)
Talking like that will endear you to this community well done.

Not trolling.

When you are walking with wolves, if you act like a sheep, you just end up a treat.

H

Kergan 08-04-2014 05:20 PM

Resist curve a tough one. Is the goal to make it classic or make it good?

Haynar 08-04-2014 05:35 PM

The goal is to make it better.

I can see what they were trying to do. But some cases like when a nuke has a stun component, its getting a double bonus to land.

The special spells should not get extra bonuses, that are cummulative. Looks like part of the problem.

H

Kergan 08-04-2014 05:38 PM

It would actually be nice if they were separated...like you can resist the stun portion but still take damage.

Tradesonred 08-04-2014 09:01 PM

Haynar keepin' it real

quido 08-04-2014 09:06 PM

I remember people saying that spells with multiple effects of different types would suffer multiple resist checks making the entire spell more likely to resist outright.

Dullah 08-04-2014 09:18 PM

Thats how its supposed to be. Spells that dmg/stun dot/push etc were easier to resist.

Ames who? 08-04-2014 09:34 PM

A double resist check should make the spell harder to resist when it has two components to it.


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