loramin |
04-07-2019 03:21 PM |
Quote:
Originally Posted by Vapos
(Post 2888630)
Having been part of the raid scene for the past year plus, I don't see why it needs "fixing". It's fun. No idea why non-classic changes are being made to a classic server in order to resolve issues that inherently exist in any MMO without instanced dungeons.
It seems to me that the server continues to head in a particular direction because the people tasked with policing things don't want to be bothered with all the crying anymore. This is certainly understandable, but if the goal here is to have zero CSR involvement in end-game raiding, just instance the dungeons and be done with it. This perma-root change is only going to cause different headaches, not less headaches.
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It needs fixing because the staff are overwhelmed. This is not my opinion, this is the staff's: it's the reason Sirken and Braknar tried to set rotations, and the reason why Rogean instituted the most recent changes.
As a player, I 100% agree that the raid scene is healthier than it's been in years. I've been here long enough to remember the TMO days, and I certainly don't pine for them (though I do miss class R/C).
However, as I've repeated many times, and will probably repeat many more, it could be much, much better. It could let far more people experience classic EverQuest raiding. Right now a few hundred people get to experience that. With a different system, those few hundred would have to share their loot with others, but in return 2x, 3x, or more people would get to experience classic EverQuest dragon killing.
So the "fix" part is a staff issue: I just think things could be better (while in no way denying that things still are better than they were) with a system that let more people enjoy this server and its goal. It just happens to be a convenient (or inconvenient, depending on who you ask) fact that switching to rotations would also happen to mean a ton less work for the staff (which of course is why Sirken and Braknar pushed so hard for them).
Quote:
Originally Posted by Vapos
(Post 2888630)
This perma-root change is only going to cause different headaches, not less headaches.
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You're preaching to the choir. In my opinion, what needs to change is our extremely limited definition of "competition". As long as that core part remains, every system will result in players acting like assholes, and starting fights which waste staff time.
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