Quote:
Originally Posted by bwe
(Post 2964037)
Pros cons of Halfling Druid vs Gnome Necromancer?
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Tracking. If both are leveling outdoor the druid is able to work on the whole zone a lot easier than a necro.
But on the other hand, the necro has the advantage in that it can level indoors a lot easier.
However a druid is a healer, which makes them potentially more attractive in grouping situations.
A necro is less gear reliant for lower levels, though a druid is easily gearable on its own.
Also a pet gives the necro an easier play style than a druid needing to manage mana and roots and fears and charms.
But a druid near the karanas has access to very powerful starter quests that can get you a lot of wealth so there's a point for the druid.
Even if you make a pros'/con's column I think its a 50/50 split. I have been wrestling with these two clases, I was sure I would make a druid, but am 90% sure I am going to make a necro. But I do think the druid has a lot of level 1-34 advantages, and gearing it is a lot of fun in classic. All the major wisdom camps are in primely classic zones, where there will be a lot of action, bilge, testement, gbs, I mean you name it, the druid can do any of these across the whole world of norrath at any given time.
The necro, you're going to end up in lower guk a lot. Lots of outdoor zones are great for a necro to be sure, but its not as easy to just port around and find the open camps.
I think the druid is all in all going to be a more fun playstyle, but the necro will be rewarding in the long run. At least that's what I am telling myself.
If you break down the two, both are good indoors and outdoors, but each excel in one or the other comparatively. The druid will offer you more outdoor fun, while the necro will offer you more indoor. Id pick what you want to get out of green between those two themes. Sol A? Or the Karanas?