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Hasbinbad 12-19-2009 06:02 AM

Quote:

Originally Posted by Andman (Post 10499)
and upon the start of the battle, people in the battle rush forward and everyone else scatter back. The battle will therefore depend more on leadership and quick thinking, rather than foreplanning of "kill soandso first, soandso second, and soandso third."

this is riddled with problems.. wouldnt work

Goobles?

Ektar 12-19-2009 06:02 AM

AND as for a solution to my own problem! Cut down the numbers on each side so it's like 1 to 1 real contender to decoy... like 3v3 fight will start with 6 people on each side, 3 in battle, 3 that'll run back. Each side sends other people over to mass dispel, and then watches as they buff up to make sure they only get self buffs. But once again I run into the same problem of the decoys buffing the real contenders.. sigh! I need to go to sleep =p. Perhaps the decoys can only be non buffers or weaker buffers. Like warriors can be there, paladins if a cleric is there, rangers if a druid is there (or cleric if a cleric is there, paladin if a paladin is there, etc). So the decoys can't actually aid in buffing. And during the fight, everyone not involved can be like "okay if they were actually in the fight and these were the decoys, is it possible for those mofos the CHEAT?! DID THEY!?" and if it's shown that cheating did happen (or was possible due to an error) that side loses. I'll even go so far as to look into everyone's spells, but I feel like there are enough non-casting classes to make this simple enough (and I know for a fact that so far in the timeline paladins are weak clerics, and can add no advantage... I assume same for rangers n sks.)

Ektar 12-19-2009 06:03 AM

I like how we're all here just chattin =p. I JUST said there are problems with it, andman - look a few posts up


GOIN TO BED CHECK BACK LATERZ

Hasbinbad 12-19-2009 06:07 AM

Ektar made me think of something Allizia said..

If it's a 2v2, guild A comes to the fight with 3 players, guild b eliminates one.
If it's a 3v3, guild A comes to the fight with 5 players, guild b eliminates two.
etc.

?

Ektar 12-19-2009 06:11 AM

damn it, fine I'm NOT goin to bed.

I don't like this idea, because it hits upon the unbalance of eq pvp. I don't wanna think of a specific example right now, cuz I wanna gooooo to bed, but if eac hside comes out with 3 people, and it works out that guild A chose a certain classes that would ultimately slaughter guild B if one of B's was removed... bam. fucked. Elimination of competitors digs into the unbalance of eq pvp and makes it unequal to either side. Like I said earlier, the unbalance of pvp is a non-issue because it hurts and benefits both sides equally.



Honestly, now goin to bed. we'll have a good chat tomorrow hasbin, I'm sure =p

Hasbinbad 12-19-2009 06:17 AM

Quote:

Originally Posted by Ektar (Post 10507)
damn it, fine I'm NOT goin to bed.

I don't like this idea, because it hits upon the unbalance of eq pvp. I don't wanna think of a specific example right now, cuz I wanna gooooo to bed, but if eac hside comes out with 3 people, and it works out that guild A chose a certain classes that would ultimately slaughter guild B if one of B's was removed... bam. fucked. Elimination of competitors digs into the unbalance of eq pvp and makes it unequal to either side. Like I said earlier, the unbalance of pvp is a non-issue because it hurts and benefits both sides equally.



Honestly, now goin to bed. we'll have a good chat tomorrow hasbin, I'm sure =p

It does make it interesting.. It kind of makes you think of 3 different possible teams of 2.. Makes planning for a 2v2 a lot harder.

Hasbinbad 12-19-2009 06:32 AM

Quote:

Originally Posted by Hasbinbad (Post 9643)
It would allow the guilds with the better plan - pvp oriented tho it may be (other ideas for competition besides duels?) - to have some direction over the content while still allowing other organization(s) to have a hand in determining their content as well.

Yes, I did just quote myself.

I kind of feel like this sentence had some good that was overlooked by a lot of people who take issue with the pvp nature of the OP.

Specifically, the idea that PVP is not necessarily the only sort of competition we could have. If you really wanted to, you could come up with some sort of PVE competition that would isolate and test skill (for clerics.. how long can you keep Hasbinbad alive vs a fire giant warrior - i dunno how you could get the times, but you see the kind of thing I mean). This could even be proposed an implemented after the fact. We can do PvP sometimes and goofy shit like that other times, or have some sort of weekly race through FG's with a single group (this actually sounds fun).. I dunno.. think about it!

Ideas?

Taluvill 12-19-2009 07:08 AM

On our server on live, our guild (Truthseekers) did a level 1, drunken naked gnome race from Queynos to the back of Kelethin (yes, you had to navigate the treetops haha) for prizes.

I think that hasbin made an excellent point. doesnt have to be Just pvp. We could do trivia one week, events like the one i described above as others, and pvp some weeks. I mean we could really do a lot of fun things with the basic structure of this thing.

Hell, we could all random 32k if were hardpressed for time or something. idk. Should be fun, and will help keep a lot of interest i think as kunark is a very, very long ways off.

I like the basic structure -- Winner gets first pick, 2nd place gets second pick and so on. Same with how i like the idea of 24 hrs to kill, 2 attempts max.

Lets just satisfy everyone's needs and do more than one type of challenge.

Hasbinbad 12-19-2009 07:59 AM

Quote:

Originally Posted by Taluvill (Post 10517)
Lets just satisfy everyone's needs and do more than one type of challenge.

My only gripe with something new and different every week would be:
1.) a lot of work hammering out rules every week.
2.) a lot of work policing it to make it fair.
3.) you wouldn't be able to practice and get better at the competition over time.
4.) it doesn't reward the more motivated and skilled players, it rewards the best game-players (races, trivia, etc).

Well I guess I had more than one gripe. I actually have a few more now that I think about it. It seems like it would be a lot of fun if we had like camp-counselors who already knew what games we would be playing and how to determine if it was fair coz they were counselors for the last 5 summers too, but having to start from scratch is probably a lot more work than you think. For every idea you come up with, someone else has five more (look at this thread), and we're trying to come to a solid agreement and keep it simple.

As far as keeping it simple goes, here is another idea I had. I am shifting my main support over to this new idea, although I will continue to help with this idea if that's the will of the server.


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