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-   -   Is it time to bring /list to Blue? (/forums/showthread.php?t=355320)

Izmael 04-12-2020 09:31 PM

Is it time to bring /list to Blue?
 
So it looks to me that the /list feature works better than anticipated. Instead of a huge clusterf*ck I expected, it actually serves its purpose and works quite nicely:

- The casuals get a shot at the items, by getting their wife / buddy / etc do the shifts with them. Or simply developing a micro-nap technique, if they don't want to share account info.

- The neckbeards still get the lion's share of the items by teaming, lawyerquesting, angleshooting, risking bans for boxing / screensharing / general bearding.

Seems to me everyone is content.


Maybe it's time to think of extending the /list feature to Blue? It's not classic, but if it's classic enough for Green, it's can only be classic enough for Blue. Stormfeather, Lodizal, Fungi king come to mind. I'm sure we can think of other interesting candidates (Vaniki? Quillmane? Ragefire? Innoruuk's earth staff? Green / white scale? Spirit wracked urn?)

/lists would greatly reduce CS needs for these camps AND add the bonus of having a sort of a game inside a game that these /lists turned out to be. That's some custom content Blue is starved for.


Discuss.

Ripqozko 04-12-2020 09:54 PM

Nah

indiscriminate_hater 04-12-2020 10:42 PM

Quote:

Originally Posted by Ripqozko (Post 3110695)
Nah


magnetaress 04-12-2020 11:30 PM

how do they even work i have never /listed

Tilien 04-12-2020 11:44 PM

I'll be /listing Narandi's head, thanks all for the free pixels.

bonesaw 04-13-2020 01:35 AM

Quote:

Originally Posted by Ripqozko (Post 3110695)
Nah


DKN 04-13-2020 02:07 AM

No thanks. Keep that on the Green beta server

Thomacles 04-13-2020 03:05 AM

A resounding no.

Jimjam 04-13-2020 07:09 AM

Quote:

Originally Posted by magnetaress (Post 3110737)
how do they even work i have never /listed

Basically it gathers all the neck beards in to a few select spots for extended periods so everyone else doesn't need to deal with their shenanigans.

loramin 04-13-2020 10:57 AM

110% yes! But it can't be Green's "/list 1.0", where not sleeping for days makes you a "winner". I think it's the details of that system that are scarring everyone here into saying "no" (and for the record I too am against "not sleeping to win Blue mobs").

IMHO the future of /list has to be a 2.0 version, which works a lot more like player agreements ... in the sense that every interested player gets an equal and fair chance at the mob (no monopoly of the sleepless). In other words, future /list versions should boil down to luck + patience = reward, not endless afk checks (just like any other contested rare resource in classic EQ).

But to be clear, whatever its flaws, I think the devs did get a lot right on /list 1.0. For one thing, they recognized that we players are resistant to change (and we whine a lot ;)), so they only "dipped their toe" in the water with it at first on Green. Blue's "experiment in automated GMing" should start the same, and only be for the mobs that cause the most drama for GMs, but are also already "lists" in a sense: I'm thinking maybe Hadden, OOT Ancient Cyclops, Lodizal, and Stormfeather?

But someday, once all the rough edges are worked out, I'd even love to see /list 3.0 (or 4.0, or ...) tackle the player agreement mobs and other "wait your turn" mobs (like say that Enchanter epic bottleneck mob). We only have so many volunteer GMs, and they don't need to waste their time managing something a computer can manage. Just as importantly, an official system could improve the unofficial systems that exist today.

For instance, it could make it so you have to actually do your own killing for Scout. The current "force everyone to help" system is nice in some ways, but forcing a bunch of strangers to help was not a thing in classic EverQuest (indeed, the best quests were meant to do the opposite and force you to make friends with people to complete them). If everyone had to bring their own force, Scout would stop being a "lottery of near-BiS gear for the lucky": you'd still need some luck, but you'd only be "rolling" against others who have a force, not everyone on server who wants awesome loot handed to them.


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