loramin |
04-13-2020 10:57 AM |
110% yes! But it can't be Green's "/list 1.0", where not sleeping for days makes you a "winner". I think it's the details of that system that are scarring everyone here into saying "no" (and for the record I too am against "not sleeping to win Blue mobs").
IMHO the future of /list has to be a 2.0 version, which works a lot more like player agreements ... in the sense that every interested player gets an equal and fair chance at the mob (no monopoly of the sleepless). In other words, future /list versions should boil down to luck + patience = reward, not endless afk checks (just like any other contested rare resource in classic EQ).
But to be clear, whatever its flaws, I think the devs did get a lot right on /list 1.0. For one thing, they recognized that we players are resistant to change (and we whine a lot ;)), so they only "dipped their toe" in the water with it at first on Green. Blue's "experiment in automated GMing" should start the same, and only be for the mobs that cause the most drama for GMs, but are also already "lists" in a sense: I'm thinking maybe Hadden, OOT Ancient Cyclops, Lodizal, and Stormfeather?
But someday, once all the rough edges are worked out, I'd even love to see /list 3.0 (or 4.0, or ...) tackle the player agreement mobs and other "wait your turn" mobs (like say that Enchanter epic bottleneck mob). We only have so many volunteer GMs, and they don't need to waste their time managing something a computer can manage. Just as importantly, an official system could improve the unofficial systems that exist today.
For instance, it could make it so you have to actually do your own killing for Scout. The current "force everyone to help" system is nice in some ways, but forcing a bunch of strangers to help was not a thing in classic EverQuest (indeed, the best quests were meant to do the opposite and force you to make friends with people to complete them). If everyone had to bring their own force, Scout would stop being a "lottery of near-BiS gear for the lucky": you'd still need some luck, but you'd only be "rolling" against others who have a force, not everyone on server who wants awesome loot handed to them.
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