Project 1999

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-   -   Game Mechanics: Un-nerf caster 40 damage cap!!! (/forums/showthread.php?t=368087)

Ivory 09-17-2020 11:54 AM

Un-nerf caster 40 damage cap!!!
 
This is a big bug for casters!! It's extremely rare to run into issues with it (because just one item does)... BUT, with kunark coming.... it's important!!

Un-nerf the 40 damage cap for casters!!!

https://wiki.project1999.com/Rod_of_annihilation

Baler 09-17-2020 05:20 PM

I believe these are the Project 1999 patch notes related to this
https://www.project1999.com/forums/s...d.php?t=265599

Quote:

Haynar: Implemented class specific level based weapon damage caps. Thanks Demonstar55 from EQEmu.
and this is the post by demonstar55
https://www.project1999.com/forums/s...&postcount=160
which links to
https://github.com/EQEmu/Server/blob...tack.cpp#L1092

Ivory 10-05-2020 12:53 PM

Quote:

Those are based on live client, I checked several older clients and they stopped at the level >= 40 branch (line 1108)

This shouldn't nerf anything, it MAY have an effect on twinks though, but I don't think there is anything hitting the new caps that weren't hitting the old, incorrect caps.
In this persons own admission, these are from live... which isn't how classic was.

The cut-off for casters at 40 damage definitely isn't right (again, rod of annihilation exists, and it wasn't capped at 40 damage when they had it on classic).

You would have record of people talking about the rod of annihilation "really only being a 40/40" all through alakahzam. (let alone the handful of other items for casters that have +40 damage on them, especially in velious).

Ivory 10-08-2020 02:53 PM

Let us look at some high end weapons! And then you gotta think, how could the classic caster damage cap REALLY be 40.... when there are so many weapons higher than 40?

First up, of course, me dream rod

http://wiki.project1999.com/Rod_of_Annihilation

BUT there are more!!

http://wiki.project1999.com/Shovel_of_the_Harvest

Why would they put this all/all weapon in ... if casters were excluded in such a big way from a damage cap? Makes no sense!!

http://wiki.project1999.com/Primal_Velium_Brawl_Stick

Or these fine velium weapons!! Makes no sense!!

http://wiki.project1999.com/Priceles...um_Brawl_Stick


Your honors, I would have you postulate on why all these weapons exist in classic ALL THE WAY TO VELIOUS with a higher than 40 damage on them for casters... if the classic damage cap was really 40 damage.

The answer is, they wouldn't have!!!

I rest my case. Checkmate. Especially since the ONLY "evidence" they have for making this change is that "40 damage is what it is on live right now" (which is no reason at all!!!)

Ivory 10-15-2020 12:10 PM

Rabble rabble rabble! We need official rulings on this before kunark comes! this is top important issue! Since one of the most classic and most amazing items is about to finally be available after 20 long years!!!

Let us have the full power of this mighty artifact!!

Dolalin 10-16-2020 04:20 AM

Okay here's what a text search of the archive turned up.

1) This post from EQNecros. There seems to have been some expectation by this guy that he would hit for 84dmg with a rod of annihilation.

Quote:

Posted - 11/08/2000 : 01:48:04

Gnome. Major reason: faction. I'm good with most NPCs, even treants.

Minor Reasons: From L1 to L32 I hunted mostly inside cities. It might be possible to do it until 50, you just have to look for them. And those same cities look warmly or kindly on me. hehehe. I love quests that fix faction.

I should have chosen Erudite, if only for the extra 5 MR. (Erudites start with a higher base MR and intelligence.)

Gnome Dexterity and Agility allows me to proc my Staff of Writhing 3 or 4 times a fight, and Vampiric Embrace procs the same number of times for a 50ish lifetap so it adds up to 6 to 8 procs for 300 to 400 extra points of damage. (I'm the battle necro tank, hehe.. at L40 I was whacking them mobs, makes me want to get a Rod of Annihilation so I can hit for 84 a pop.)

But for most other stat reasons, you can make do with equipment. Then there's always the friendly high level shaman to buff you up.


Dadok (Rodcet Nife)

https://web.archive.org/web/20001208...ily+Discussion
2) This thread from eqnecros about melee. A necro saying he hit for 92 with his epic:

Quote:

Posted - 06/25/2001 : 09:59:36

Necro Melee, if properly buffed is great. Though the low skill of 110 in any weapon skill sucks.

I have gotten my ATK up to the 850 range with full shaman/ranger and bard epic procs. And i Can PROUDLY boast a 92 PURE melee hit as a necro. (using Epic) My previous high was 83 with the Staff of Undead legions. (Sorry boys, but this is too much fun in hate and howling stones procing 585 every couple swings)

As far as relying on weapon for damage, you cant do that, but it's a good crowd pleaser watching the manastone do some damage without using mana :P

Stoney


https://web.archive.org/web/20010726...er+Game+Guides
And on Allakhazam:

Quote:

Aug 15 2002 at 12:08 PM
__DEL__1592759596140


Max I hit for with a 32/32 weapon on my chanter maxed out skill is 110.

https://everquest.allakhazam.com/db/...02943059546642
I'm actually not sure what the current caster melee dmg cap is on P99 but those are some values to compare against.

Ivory 10-16-2020 10:37 PM

None of that means anything, since the current cap is 40 damage.... and the amount of damage you do is going to be based on your ([Offense Skill] + [STR]) / 100

.... so... if you have 155 strength vs 255 strength... that's an entire additional 1 modifier on the weapon.

At 40 damage cap, I expect to hit maximum of 144ish with max strength. But in classic EQ, it would have been SUPER SUPER SUPER rare to find any caster that went that high with STR....and SUPER SUPER SUPER rare for them to even have a weapon over 40 damage to test it with.

Essentially.... there is absolutely NO evidence that damage for casters was capped at 40 in classic / kunark / luclin. There are 4 high end weapons for casters with a higher damage cap than that (which means it will be rare, veryyy rare....and even then you aren't going to have level 60's really meleeing much anyhow).

This "40 damage cap" is based ENTIRELY on modern day live servers, where casters have a LOT more weapons that go over 40 damage (making it much more of a twink issue and something they would eventually tweak). But , again, nothing exists in classic to make anyone think that this was the real damage cap.

And even in the implementation here on p99... they just kind of guess threw it in and said "hope it doesn't nerf anything? -shrug-".... it's bananas. It completely nerfs the very high end of a specialized build.... brawl sticks and shovel of the harvest?? These things are all/all for a reason!!

Ivory 10-17-2020 05:07 PM

I looking at it more... and here is the snip from the code used in p99....

if (level >= 125) {
cap = 7 * level;
} else if (level >= 110) {
cap = 6 * level;
} else if (level >= 90) {
cap = 5 * level;
} else if (level >= 70) {
cap = 4 * level;
} else if (level >= 40) {

So..... this was a period when the level cap was more than 125!!!! This is stuff from like 2018 or 2019!

Of course they will have aggressive lower level damage caps, they have things like 500+ damage weapons on live.

Here, a quick look at Ala found this https://everquest.allakhazam.com/db/...ml?item=108883

A TRADEABLE 221 damage staff :|

Yup yup, at this point it seems clear that this 40 damage cap stuff was way way way later in EQ. Like I said, there are only 4 items that a caster can use in classic that go over this amount (for a specialized build), 3 of 4 of those come from SUPER high end stuff and are no drop... and you aren't going there unless you are 60.

That leaves ONLY the rod of annihilation as a potential 40+ damage weapon for lower levels.

And , really, ok, leave in some damage cap. I understand not wanting level 1 casters going around with rods of annihilation and it being a super twink item.

So lift the damage at level 50 at least.... sure that isn't totally classic, but it's still a good compromise so we can enjoy these fine weapons!

Pringles 10-17-2020 09:07 PM

The demonstar55 change was implemented was based on a decompile of the Trilogy client. Close this as it as classic as you can get.

Ivory 10-18-2020 12:53 AM

Quote:

Originally Posted by Pringles (Post 3194828)
The demonstar55 change was implemented was based on a decompile of the Trilogy client. Close this as it as classic as you can get.

That makes no sense. Why would they have a caster only item in the game that has 60 damage... if they had capped it at 40 damage from classic?

And then they realized how strong it was in Kunark and removed the item....

THEN they added 3 more items for casters that are over 40 damage in velious also.

Demonstar55 says

Quote:

Those are based on live client
And that older clients just had removed the higher level cap ones.

But nothing says this was actually the classic limit of weapon damage. And removing the items or even having the item be over 40 damage from the start makes no sense if that was their hard cap on damage.

It's MUCH MUCH more likely that they just adjusted down the damage cap later (in luclin maybe?) once more 40+ caster items became available. Otherwise there would be absolutely no reason for them to address it (since they already had nerfed / removed the rod early on in kunark... and the velious items are all no drop from level 60 raid zones).

But then later on, once more items started becoming available, they revisited the way of handling it and just capped the damage on casters down lower than it has been previously (instead of trying to deal with all the weapons).


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