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-   -   Habits you just couldn't drop after switching characters... (/forums/showthread.php?t=262574)

Evia 01-12-2017 12:17 AM

I also am a gate goes on 8 kinda guy.
Root or snare goes in 7/6
Heal always in 1
If I have a nuke or dmg spell I use alot it's always in 5
Utility spells like slow,dots,debuffs, mezzes, charms 2-4

articnv 01-12-2017 12:50 AM

on my necro

1 - open slot i use this to swamp spelsl the msot
2 - root / snare
3 - fear / pet haste / dot / heal
4 - dot
5- screaming terror / dot
6 charm / mana pump / dot
7 lich
8 fd

One my habits pulling even when we have a mnk. was the main puller for raids on live for 2 years on a necro.

Pullign and killing shit when the group is ona med a break or afk - fux that shit if i can kill something i kill - got to keep the xp rolling :P

LGraves 01-12-2017 03:18 AM

Haha great thread.

I have my evade and FD keys on the same spot. So when I play my monk I always flop in mid combat like a fool.

Nuggie 01-12-2017 12:56 PM

On necro: slot 7 root, slot 8 fd. On cleric: slot 6 db, slot 7 root, slot 8 da.

Necro came first. Tried having both da/db together in 7/8 on cleric, kept casting db when I wanted root. Had to seperate them. Drives the cleric guildmates that use my cleric wild that they aren't together. >8-)

Also, @miley, miss those VD days

Daldaen 01-12-2017 01:07 PM

You're doing Necromancer and Cleric wrong if you have Gate memorized full time. You're also doing it wrong if you don't have invulnerability permanently memorized.

You should replace Gate with DA/HS. DA/HS have much more utility for you during any type of play. If you ever find yourself needing to Gate you can easily cast your invulernability spell and memorize Gate while DA'd then run away and cast Gate.

Ravager 01-12-2017 02:49 PM

Quote:

Originally Posted by Daldaen (Post 2442458)
You're doing Necromancer and Cleric wrong if you have Gate memorized full time. You're also doing it wrong if you don't have invulnerability permanently memorized.

You should replace Gate with DA/HS. DA/HS have much more utility for you during any type of play. If you ever find yourself needing to Gate you can easily cast your invulernability spell and memorize Gate while DA'd then run away and cast Gate.

WC cap is more reliable than Gate anyway (cast time/gate collapses when you need it most) and it's easy enough to make a dedicated mule for recharging.

Relbaic 01-12-2017 03:42 PM

Quote:

Originally Posted by Fifield (Post 2441990)
Forgetting your not playing a bard and trying to cast and run on any other toon.

Even trying to use item clickies on other characters and it doesnt go off. WTF.. oh right im on my warrior

You can cast and run, you just need to end up in the same spot you started casting the spell by the time it ends. Not really helpful to anyone but it was fun summoning a pet and running around for 10 seconds and still having it go off.

Jimjam 01-12-2017 03:47 PM

Quote:

Originally Posted by Relbaic (Post 2442571)
You can cast and run, you just need to end up in the same spot you started casting the spell by the time it ends. Not really helpful to anyone but it was fun summoning a pet and running around for 10 seconds and still having it go off.

I saw a wiz do this once to evac a group.. he tagged aggro on a bunch of mobs with his tstaff, cornered up, started casting evac, ran the mobs in a circle, returned to corner, landed evac and hailed as hero (this story is made up).

pasi 01-12-2017 04:31 PM

From comments of people playing my characters spanning multiple games:

I never have inventory room.

Bank loaded with old gear I'll never use. Bags loaded with every proc/consumable imaginable. Never any room for food/drink. If I'm trying to loot something, it will take me several minutes to find out what to drop/delete.

fadetree 01-12-2017 04:45 PM

On my enchanter I don't always not have gate, but when I do not....
I have a WC cap.


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