Weapon delay resets
I'll collect some more information on this but I'm pretty sure the monk 2hb/epic swapping trick should not work at all. Any weapon switch should trigger a reset of the delay timer. Additionally, delays are getting reset through casts, this should only apply to hybrids, and then only past the January 9, 2001 patch. The "wait a full attack delay before they would attack via melee again" should apply to all other classes.
http://everquest.allakhazam.com/hist...es-2001-1.html ------------------------------ January 9, 2001 3:00 am ------------------------------ - Melee attack timers will no longer be reset when a SK, Paladin, or Ranger cast a spell. Previously these classes had to wait a full attack delay after casting before they would attack via melee again. I'll do some more research but I wanted to post this in case anyone wanted to agree/disagree with my memory on this. |
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Yup, they were brutalized. This change would also hurt pure melees using instaclicks for all time periods tho.
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Bump for green, weapon delays aren't being reset for any classes after a spell cast. This isn't classic. Only hybrids should get this benefit and only at the proper point in the timeline.
Caster DPS is about doubled in the newbie yards because of this bug. |
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Also, implementation was a little wonky and casting really fast spells between swings wouldn't necessarily delay the melee if the spell finished before the next melee swing took place. Probably a case of lazy implementation moreso than intent (I suspect it only checked for in-progress cast at the start of a melee round) but that was the case with a lot of things in the game. Danth |
Bump.
Melee swing timers are not reset on green for my shaman by casting spells. Please nerf me baby. |
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Gatorsmash + frost nuke op |
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