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-   -   Miscellaneous: Nerf Bowquest 99 (/forums/showthread.php?t=374659)

demokatt 02-24-2021 07:42 AM

So what you saying is that my Runed Oak Bow that do max 22 damage on mobs will do over 100 on mobs when wielding that axe? But the downside is that it will be slower so it wont be better anyhow?

Gustoo 02-24-2021 04:23 PM

The delay of the main hand has no impact on the Bow Delay.

The delay of the main hand has an impact on the damage bonus of the ranged weapon. So a huge delay like weighted axe gives huge damage bonus.

This info was available to you by reading the thread.

Videri 02-24-2021 04:38 PM

Quote:

Originally Posted by Gustoo (Post 3266220)
The delay of the main hand has no impact on the Bow Delay.

The delay of the main hand has an impact on the damage bonus of the ranged weapon. So a huge delay like weighted axe gives huge damage bonus.

This info was available to you by reading the thread.

You're so good with the kids. Good on you, Gustoo.

demokatt 02-25-2021 01:35 AM

Well someone wrote that the hitrate goes down but if that is not the case I want one :-)

Anyone able to get one and sell to me for a couple hundred plats?

Videri 02-25-2021 10:43 AM

Quote:

Originally Posted by demokatt (Post 3266383)
Well someone wrote that the hitrate goes down but if that is not the case I want one :-)

Anyone able to get one and sell to me for a couple hundred plats?

Quote:

Originally Posted by Baugi (Post 3233364)
It's not super relevant for PVE because your hit rate goes way down. The underlying issue for PVP is the non-classic dex-based accuracy formula which does weird things at the high end. Unfortunately, I don't think we have any era-appropriate logs to recommend a new formula (and the current one is fairly opaque).

Ah. "Hit rate" doesn't mean attack speed. It means the chance for your hit to land, rather than miss. By "hit rate goes way down," he means you miss more bow shots against NPCs; whereas it's easier to hit players, especially if your dex is higher than the enemy player's agility.

Gustoo 02-25-2021 01:48 PM

Does attackers dex vs defenders agility really come into play with thrown and range attacks in this game?

Tune 02-26-2021 11:03 AM

Nope its str based. Another bug they never fixed

pivo 03-01-2021 08:05 PM

Few beginner questions: (say for Troll or Ogre SK)

- this (higher bow damage because of weighted axe) only works against players or also all NPC's?
- is there player's level limit or can this 'technique' be used from lvl 1?
- do you need any specific bow, or will any bow work?

Gustoo 03-02-2021 02:18 PM

I don't think you get the same level of damage bonus at low levels but it would be interesting to try and see what bow hits do at level 1 with a weighted axe in hand. Probably the hard damage cap for lowbies would apply.

Botten 03-02-2021 11:30 PM

Quote:

Originally Posted by pivo (Post 3268011)
Few beginner questions: (say for Troll or Ogre SK)

- this (higher bow damage because of weighted axe) only works against players or also all NPC's?
- is there player's level limit or can this 'technique' be used from lvl 1?
- do you need any specific bow, or will any bow work?

* The damage increase to the bow affects Players and NPCs, however, as explained in a previous post, in this thread, this affects the PVP server the most.
1. The most damage increase comes from the Weighted Axe that can be used by a combination of limited races and limited classes.

2. Referencing the Weighted Axe and its 150 delay. The classes utilizing this 'technique' don't have means to summon arrows (unless they have a mage in the group, have a ranger with the summon arrows bracer around, are a fletcher who will again have limited supplies or there is a vendor selling them near by.

3. In a group the classes affected (warrior and SK) are often the role of the tank not the ranged dps. You may not get your place in a pickup group to do this.

4. The damage increase is not enough to do more damage than the DPS in the raid, however, it does increase your damage if you have all the trimmings like worn, spell and Fleeting Quiver haste.

But again even with these you will not out damage the DPS classes.

5. This and I can't stress it enough affects PvP most giving an unfair advantage to surprised players that don't build the stat(s) to defend against this type of attack. Or are of a class most vulnerable to this type of attack.
* It is level limited. There is a damage cap at various levels and at level 1 you are going to do 26 damage at most for every shot utilizing this 'technique'.

* It works with any bow but bows with a faster delay get the biggest benefit due to the base damage increase.
(Note: There is a bug that too fast of a delay can actually do less damage utilizing the most haste. Look up Fleeting Quiver discussion on ZAM.)

In Conclusion, it is most likely an unintended bug that may have even happened on live for a period of time building up to Luclin as seen in the discussion thread on Exquisite Velium Reinforced Bow on the website ZAM (outlined on this thread). But note some of the damage from ranger bow attacks 'on live' as discussion building to Luclin (even in the ZAM Exquisite Velium Reinforced Bow thread) could be with out the bug be as high as 1K and........ this isn't this way on P99 - ranger bow damage doesn't do all that much.

If determine a bug and put into perspective it isn't warranted to bring down blue and green to patch and if it was; the simplest bandaid fix until a patch for this usual trash vendor item would be to remove it from the game. The other longer delay items are harder to get or simply don't give the same grossly larger damage increase as the Weighted Axe.


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